@JohnFromGWN so i probably didnt explain right and if anything confused you and anyone else, i possibly actually found the exact function I was looking for in the Chaos mod, specifically effect #26, autopilot, where your player is taken over by AI, it's not exactly it but it's a start, im basically looking for the ability to turn on an autopilot like feature akin to autodrive, but using basic AI functions that already exist in peds, gangs. and cops ect, allowing the player to head to a waypoint even on foot as well as the ability to attack or defend themselves even in rudimentary fashion, i dont know of any legimate way to currently do this using a trainer, im not looking for a preset scripted event if that makes any sense? and again as far as why or to what purpose, just for shits and giggles, the idea started as a joke between me and a friend about letting AI try to play though missions or scenarios and betting on the outcome and ever since i kinda actually wanna lol
Posts made by 12d3
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RE: [Player/Script] Player AI?
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RE: [Player/Script] Player AI?
@JohnFromGWN
im just looking for it for the same reason every mod exists, for fun and experimentation, i truly dont see why the "why" would matter ive seen a car that was just a giant dudes head with wheels and a personal stripper that follows you around ect ect and never thought "why" lol -
[Player/Script] Player AI?
i've looked around for years and have never found anything that would allow your character to be taken over using something like the ped or police AI for example, akin to something even like an autodrive type of mod where you set a waypoint and the character travels to it and would defend itself if under attack ect, the fact that i've never seen anything like this leads me to believe that for one reason or another its not possible even though it seems like it should be, does anyone know if anything like this exists even as a kneejerk or secondary function of another mod or possibly a basic explanation why its not possible just out of curiosity