Can be the GTA Five: Apartment & Garage (SPA II) mod ported / updated to the last GTA V version? The author I'm Not MentaL (which was pretty active at past) now has mysteriously disappeared from the site and seems the mod itself hasn't been updated for 1 year already, and comments says the mod isn't working anymore on latest few GTA V's versions.

65536
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Posts made by 65536
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Successor of GTA Five: Apartment & Garage (SPA II) mod (author hasn't updated it since 1 year)
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RE: Successor of Open Interiors as ASI version
I seems can't get the mod do work because everytme ScriptHook DotNet keep showing these exact same errors every time I start game or reload the script:
[14:14:16] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[14:14:16] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[14:14:16] [DEBUG] Loading scripts from C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts ...
[14:14:17] [DEBUG] Loading assembly EnableAllinteriors.dll ...
[14:14:18] [INFO] Found 2 script(s) in EnableAllinteriors.dll resolved to API 2.11.2.
[14:14:18] [DEBUG] Loading assembly iFruitAddon2.dll ...
[14:14:19] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.11.2.
[14:14:19] [DEBUG] Loading assembly INMNativeUI.dll ...
[14:14:19] [INFO] Found 1 script(s) in INMNativeUI.dll resolved to API 2.11.2.
[14:14:19] [DEBUG] Loading assembly Metadata.dll ...
[14:14:19] [INFO] Found 1 script(s) in Metadata.dll resolved to API 2.11.2.
[14:14:19] [DEBUG] Loading assembly LemonUI.FiveM.net.dll ...
[14:14:19] [ERROR] Failed to load assembly LemonUI.FiveM.net.dll: System.IO.FileNotFoundException: Could not load file or assembly 'CitizenFX.Core.Client, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'CitizenFX.Core.Client, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[14:14:19] [DEBUG] Loading assembly LemonUI.RageMP.dll ...
[14:14:19] [ERROR] Failed to load assembly LemonUI.RageMP.dll: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Runtime, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[14:14:19] [DEBUG] Loading assembly LemonUI.RagePluginHook.dll ...
[14:14:19] [ERROR] Failed to load assembly LemonUI.RagePluginHook.dll: System.IO.FileNotFoundException: Could not load file or assembly 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'RagePluginHook, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].[14:14:19] [DEBUG] Loading assembly LemonUI.SHVDN2.dll ...
[14:14:19] [INFO] Found 0 script(s) in LemonUI.SHVDN2.dll.
[14:14:19] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[14:14:19] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll.
[14:14:19] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
[14:14:19] [ERROR] Failed to instantiate script EnableAllinteriors.Class1 because constructor threw an exception: System.IO.FileNotFoundException: Could not load file or assembly 'LemonUI.SHVDN2, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'LemonUI.SHVDN2, Version=1.5.2.0, Culture=neutral, PublicKeyToken=null'
at EnableAllinteriors.Class1..ctor() -
RE: Successor of Open Interiors as ASI version
I just now tried installing Enable All Interiors mod but I can't get it do work at all! There are no blips at all on pause map, and I tried to enter the LifeInvader Offices but... the door still refuses to open, then I had tried with sjack327's SNT to pass through the LifeInvader's entrance door but only result of doing this is that is the interior is being still unsolid and I ended with falling down through map. I simply can't get Enable All Interiors mod to work in my game, everything I want is just do work, mainly because of GTA Online interiors... And I have latest GTAV version, and ScriptHookV DotNet DOES WORK in my game, as the SHVDN's reloading scripts key (Insert) IS WORKING on my side, just NOT HKH191's mod itself, and yes, I checked and there's nothing wrong / mistakes in installing process - installed it correctly! I have no clue why it keeps refusing do work...
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Successor of Open Interiors as ASI version
Can someone make an ASI version of Enable All Interiors that has replaced the outdated OpenInteriors? Because its a SHV .NET. Also, if possible for Franklin / Michael / Trevor to can enter online interiors (which are now lot more than those in Single player) them like OpenInteriors.
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RE: Can't change page
Suddenly, I have same issue. The forum itself KEEPS always go back to page 1 upon every my attempt to open page 2, 3 and so on? Someone to have look at this? Something seems broken in forums here and doesn't work right...
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OpenIV - dead?!?
Something strange happen here - this program seems abandoned... Here's why:
- On Roadmap for OpenIV 4.1, things seems abandoned - there was NO single update since 12th Dec 2020, which is almost an entire year!
- On the page View Issues, the last few issues were total offtopic, like "How to download Epson Printer Driver?", "United Airlines Change Flight", "Jetblue booking - Jetblue book a flight", and some other advertisements! And seems team hasn't been visited the page to delete those at all;
- There were no progress about the "mods" folder and the ASI plug-in for Red Dead Redemption 2 (were going to be featured for OpenIV 4.1), which may left people playing this game unable to change any textures / models at all;
- On GTA Forums, in OpenIV's thread here there's also NO SINGLE REPLY by OpenIV developers since 30th Dec 2020, and people asking what happened to the OpenIV team as there were NO single post by them for the entire 2021 year!
I feels OpenIV might has got strike by Take-Two maybe again and they just abandoned their modding tool existed since GTA IV back in 2008. In said GTAForums topic people are commenting in last few posts that team has not been active at all in the last year...
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RE: ScripthookV for 1.0.2545.0
I don't know, but people report the latest ScriptHookV update for latest GTA V version crashes the game on loading...
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RE: Pictures no loading in
This issue seems to be starting coming back...
Here: SpeedoMeters & STEERING Wheel SKINS For Manual Transmission, there are 16 pictures of total uploaded by author, but the 11th and 15th of them simply can't be viewed... These only shows an "The image could not be loaded." error...
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RE: GTAV Wont load w/ anything in mod folder & loads if its in the update\x64 from the game root folder...but mod doesn't work properly, then crashes...
I have the same issue. I cannot install any maps addons on that GTA V version. I edit dlclist in actual 1.0.1365.1's update.rpf in mods folder, as I'm doing usually - nope, I cannot load my game at all, it work only with unmodified dlclist.xml and nothing else! Sorry, but current version appears to be not compatible with any addons, I tried also custom gameconfigs and with all of them addons are just inactive...
Sadly, there seems to be no known workaround for now for that issue, not least for map addon maps...
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RE: Has anyone been able to install and spawn addon cars since update?
I have similar issue. I cannot use any map addons since latest GTAV's update due to crashing at loading screen after editing dlclist.xml inside latest update.rpf with new entries for the custom additional maps. I tried 2-3 gameconfigs and game appears to load normally with them without the crash, however NONE of installed maps seems to work at all, they are just inactive and will NOT get loaded at all... Appears there's no way to use any add-ons (neither vehicles or custom maps) AT ALL on that latest version of GTA V (1.0.1365.1)! They just either crashes the game at at loading or they just remains inactive and aren't loaded in-game... I have tried those gameconfigs: "Gameconfig (1.0.1365.1) for Limitless Add-On Vehicles & Personal Save Game v14.0" and "Gameconfig.xml 3.0", none of them loads the add-on custom maps I installed in my game...