Seems My suggestions aren't that good. Thanks for replies anyway...
65536
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Posts made by 65536
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RE: [WON'T DO] Remove "Paintjobs" section and to make a "Graphics" section insteadposted in Site-Related Questions & Feedback
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[WON'T DO] Remove "Paintjobs" section and to make a "Graphics" section insteadposted in Site-Related Questions & Feedback
I have a suggestion about the categories at the site.
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It's possible to remove "Paintjobs" category and merge mods inside it within the "Vehicles" category?
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Then, to make a "Graphics" category instead and to put on it all graphics mods located currently in "Misc" category and split these from it?
This's because graphical mods are pretty large number here but for unknown reason there is still no dedicated section made for them available which is strange.
Thanks in advance!
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Suggestion: Add a rule that DENY uploading mods if mod's archive packed by author DOES NOT have readme.txt insideposted in Site-Related Questions & Feedback
I have a suggetion for GTA5-mods.com's admins...
It's possible to add a rule that applies for everyone uploading a mod here:
- The ZIP / RAR / 7Z archive containing mod's file MUST have a Readme.txt that have a description what the mod does;
- If the mod is uses ScriptHookV / DotNet / RagePlugin / LUA - a.k.a. it is in DLL / LUA / ASI, the readme.txt MUST include information what keys the mod uses to activate / deactivate this or this feature;
- If the mod uses OpenIV.asi and "mods" for modified .rpf archives, readme.txt MUST include in addition an instructions for exact paths where people to place the mod's files when installing the mod via OpenIV.
My idea is admins here to NOT accept mods if the mod's archive packed by author DOES NOT have readme.txt inside at all containing the important information listed above, i.e. admins to REJECT any mods if mod's description, how to use it (script mods) or installation (for mods using OpeIV.asi) are MISSING in archive, i .e if it contains only mod's files and NOTHING else (No readme is present at all).
Most modders uploads their mods with this information in Readme included already, but some mods made by some people this information is just absent and it's IMPOSSIBLE to see installation paths for mod's files without viewing the page for it here since author didn't included any sort of readme in archive at all...
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God Mode (Infinite Health), Disable Wanted Level and No Restricted Areas Mods that does NOT require ScriptHookVposted in Requests
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I'm wonder if there is way to make a mod that gives Michael / Trevor / Franklin Infinite health (God mode) as it do be NOT be script one, but rather a variant installable via OpenIV?!? I'm tired now ScriptHookV is again not working during to latest R* update for GTA V adding new content for Multiplayer (GTA Online) ONLY, AGAIN! Now Simple Native Trainer and its God mode in my copy are useless without any updated ScriptHookV!
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Also, can be made a mod installable via OpenIV that makes Story Mode protalgonists do never get wanted / chased by police? I know there is a mod that makes wanted level to go away almost immediately, but author has included in archive with his mod only mod's files, but there's NO readme.txt with installation instructions...
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Also anything about a non-script mod installable via OpenIV.asi that disables restricted areas, a.k.a. do can enter Fort Zancudo, Human Labs & Research, etc without getting an instant wanted level? Can someone make an one?
Thanks!: bicyclist:
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