I'm having this issue too. I open my game, my mouse stutters and says something is loading but GTA 5 doesn't load and then I get a message to say its crashed. I'll try downgrading Menyoo!
Edit: It worked!
I'm having this issue too. I open my game, my mouse stutters and says something is loading but GTA 5 doesn't load and then I get a message to say its crashed. I'll try downgrading Menyoo!
Edit: It worked!
Just wondering if anyone could make a custom wheel pack, just 6 in there. Not too many. Of course I'll pay for them making.
If you are able to do this, please send me a message and I can email you the wheels I would like to be made. Thanks
@GTAmclaren I tried to request an Impreza WRX STi Version 5, but it never happened. Not too sure. Its a shame, they are my favourite along with the Forester STi, but it never got made. I was exchanging emails for a while with pictures etc. I think you can ask for a request on here and mention you'll pay. Sometimes you can pay around £20 all the way up to £50ish. Depends on the quality.
@TaffPlaysYT Its a shame, I really want one too. You can request for them to be made, I think it'll cost around £40 for a high quality mod.
@TaffPlaysYT said in [VEHICLE] Some cars to request:
Hi,
I would like to see the following car mods to be made for GTA 5:
1998 Subaru Forester
2005 Sub
I wanna see a Forester STi in game, so it'd be cool if someone made one.
@BenMcCall No need to be disrespectful, if you aren't interested then don't come here and be a c*nt. He just asked if someone would convert a car he owns and probably likes. There's nothing wrong with that you spoon.
@ReNNie Believe it may be, this one has a custom value, 'ep3', whilst the others don't!
https://www.gta5-mods.com/vehicles/2004-honda-civic-type-r-ep3
I installed this in my car pack and when I spawn it, I spawn inside it as if it has no collision and if I try enter it my game crashes. I have checked over everything numerous times and there are no errors. Can anyone help here?
@ReNNie I had a look at the exhaust, if I uncheck it on OpenIV its misc_b
The problem is when I do this:
<turnOffBones>
<Item>misc_b</Item>
</turnOffBones>
My tuning parts no longer work.
Here's my carcols.meta tuning section:
<Item>
<kitName>920_prelude80_modkit</kitName>
<id value="920" />
<kitType>MKT_SPECIAL</kitType>
<visibleMods>
<Item>
<modelName>prelude80_exh_1</modelName>
<modShopLabel>MNU_EXH1</modShopLabel>
<linkedModels />
<turnOffBones>
<Item>misc_b</Item>
</turnOffBones>
<type>VMT_EXHAUST</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="20" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>prelude80_skirt_1</modelName>
<modShopLabel>MNU_SKIRT</modShopLabel>
<linkedModels />
<turnOffBones />
<type>VMT_SKIRT</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="20" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>prelude80_splitterr_1</modelName>
<modShopLabel>MNU_BUMR</modShopLabel>
<linkedModels />
<turnOffBones />
<type>VMT_BUMPER_R</type>
<bone>bumper_r</bone>
<collisionBone>bumper_r</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="20" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>prelude80_splitter_1</modelName>
<modShopLabel>MNU_BUMF1</modShopLabel>
<linkedModels />
<turnOffBones />
<type>VMT_BUMPER_F</type>
<bone>bumper_f</bone>
<collisionBone>bumper_f</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="20" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>prelude80_spolier_1</modelName>
<modShopLabel>MNU_WING10</modShopLabel>
<linkedModels />
<turnOffBones />
<type>VMT_SPOILER</type>
<bone>boot</bone>
<collisionBone>boot</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="20" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>prelude80_spolier_2</modelName>
<modShopLabel>MNU_WING2</modShopLabel>
<linkedModels />
</turnOffBones>
<type>VMT_SPOILER</type>
<bone>boot</bone>
<collisionBone>boot</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="20" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
<Item>
<modelName>prelude80_bon_1</modelName>
<modShopLabel>MNU_BONP</modShopLabel>
<linkedModels />
</turnOffBones>
<type>VMT_BONNET</type>
<bone>bonnet</bone>
<collisionBone>bonnet</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="20" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
</visibleMods>
<linkMods />
<statMods>
So basically, I have converted a replace car mod to an addon. All the tuning parts work fine, but the exhaust and bonnet when selected doesn't remove the original exhaust/bonnet. I was looking through it all, and figured you had to do this:
<turnOffBones>
<Item>misc_b</Item>
</turnOffBones>
But, that makes my tuning parts not work. Can anyone help? Misc B is the correct one for the exhaust.
@a63nt-5m1th said in REALLY annoying problem with wheel offsets on addon car:
fications of someone tagging your username? @Divine < Seems to always remove both the underscores from it?
@Divine < Had to add a backslash to it directly after the '@' to get it to turn blue.
Yes I do, people can't tag me.
@a63nt-5m1th Yes, I'm using VStancer. I'm not too fussed.
Okay, I have an addon car pack with a ton (100) cars in, I've had this issue once with a mod and took it out, but this is annoying as this mod is decent. The wheels on one side are fine, but on the other they are too far in. The top picture presents the issue. Anyone know a fix?
@a63nt-5m1th
Thanks mate! I fixed it by deleting my x64 folder and update.rpf one.
@Reacon I removed the better dirt mod by deleting my x64 folder and the update.rpf and starting fresh.
@Reacon Fixed it now, doesn't matter. Thanks for help.
@Reacon Yeah they do, the dds images I added in don't though
@Reacon I think that's the problem, I'll delete it and see if it works.
I have a rims mod that wants me to add dds images to the vehshare.ytd file, I do and they worked fine until I installed the 'better dirt' mod and they stopped working. I deleted the x64e folder and copied a new one into my mods folder, added in the dds image and it didn't work. I still have messed up textures on the rims. I have checked it numerous times and there's no errors. Anyone know what the problem is?
I have a rims mod that wants me to add dds images to the vehshare.ytd file, I do and they worked fine until I installed the 'better dirt' mod and they stopped working. I deleted the x64e folder and copied a new one into my mods folder, added in the dds image and it didn't work. I still have messed up textures on the rims. I have checked it numerous times and there's no errors. Anyone know what the problem is?