@JohnFromGWN
Oh well, i wasted some time researching the convertion process, was fun.
Saw someone made Zagreb city just for experiment.
Also there are some works in MFS2020 community based on G.M.
Thanks for the quick answer ! 😄👍
@JohnFromGWN
Oh well, i wasted some time researching the convertion process, was fun.
Saw someone made Zagreb city just for experiment.
Also there are some works in MFS2020 community based on G.M.
Thanks for the quick answer ! 😄👍
I am wondering, would it be legal to create and share a map mod based on google maps 3d photogrammetry data ?
damn it i have just updated , what now ? is there a way to reset back ? i am working on a mod ....
Solved !
I have just copied the files hierarchy from other working dlc in open iv
This is the correct content.xml code matching the folders:
<?xml version="1.0" encoding="utf-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
<disabledFiles />
<includedXmlFiles />
<dataFiles>
<Item>
<filename>dlc_test:/%PLATFORM%/levels/gta5/test/test.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
<Item>
<filename>dlc_test:/%PLATFORM%/levels/gta5/test/test_col.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
<Item>
<filename>dlc_test:/%PLATFORM%/levels/gta5/test/test_metadata.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="true" />
<disabled value="true" />
<persistent value="true" />
</Item>
</dataFiles>
<contentChangeSets>
<Item>
<changeSetName>test_AUTOGEN</changeSetName>
<filesToEnable>
<filename>dlc_test:/%PLATFORM%/levels/gta5/test/test.rpf</filename>
</filesToEnable>
<txdToLoad />
<txdToUnload />
<residentResources />
<unregisterResources />
<requiresLoadingScreen value="false" />
</Item>
<Item>
<changeSetName>test_STREAMING_MAP</changeSetName>
<mapChangeSetData>
<Item>
<associatedMap>MO_JIM_L11</associatedMap>
<filesToInvalidate />
<filesToDisable />
<filesToEnable>
<Item>dlc_test:/%PLATFORM%/levels/gta5/test/test_metadata.rpf</Item>
<Item>dlc_test:/%PLATFORM%/levels/gta5/test/test_col.rpf</Item>
</filesToEnable>
<txdToLoad />
<txdToUnload />
<residentResources />
<unregisterResources />
</Item>
</mapChangeSetData>
<requiresLoadingScreen value="true" />
<loadingScreenContext>LOADINGSCREEN_CONTEXT_LAST_FRAME</loadingScreenContext>
<useCacheLoader value="true" />
</Item>
<filesToInvalidate />
<filesToDisable />
<filesToEnable />
<txdToLoad />
<txdToUnload />
<residentResources />
<unregisterResources />
<requiresLoadingScreen value="true" />
<loadingScreenContext>LOADINGSCREEN_CONTEXT_LAST_FRAME</loadingScreenContext>
<useCacheLoader value="true" />
</contentChangeSets>
<patchFiles />
</CDataFileMgr__ContentsOfDataFileXml>
This is the setup2.xml file:
<?xml version="1.0" encoding="UTF-8"?>
<SSetupData>
<deviceName>dlc_test</deviceName>
<datFile>content.xml</datFile>
<timeStamp>17/04/2019 17:45</timeStamp>
<nameHash>test</nameHash>
<contentChangeSets />
<contentChangeSetGroups>
<Item>
<NameHash>GROUP_STARTUP</NameHash>
<ContentChangeSets>
<Item>test_AUTOGEN</Item>
</ContentChangeSets>
</Item>
<Item>
<NameHash>GROUP_MAP</NameHash>
<ContentChangeSets>
<Item>test_STREAMING_MAP</Item>
</ContentChangeSets>
</Item>
<Item>
<NameHash>GROUP_MAP_SP</NameHash>
<ContentChangeSets>
<Item>test_STREAMING_MAP</Item>
</ContentChangeSets>
</Item>
</contentChangeSetGroups>
<startupScript />
<scriptCallstackSize value="0" />
<type>EXTRACONTENT_COMPAT_PACK</type>
<order value="69" />
<minorOrder value="0" />
<isLevelPack value="false" />
<dependencyPackHash />
<requiredVersion />
<subPackCount value="0" />
</SSetupData>
Hello, i am new to map modding and want to create a custom map in blender and 3ds
I have followed the tutorial from DEKURWINATOR youtube video.
Map loads in Codewalker, but when i go in game it does not appear.
In the Codewalker editor i can see the model and the collision
But it looks like in Codewalker the model has no collision when entering first person mode pressing the P key.
I tried to load other dlc map and it was ok.
using open v mods folder.
Thanks in advance for help