@Remix thanks!

_Vlad_
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Posts made by _Vlad_
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RE: [MAP][WIP] Real California Architecture
New update for RCA is released! Thanks to my buddy @BKDeath2012 for motivation, support and help!
0.4.7 - Update was focused on Santa Monica.
Added:
Bubba Gump in Santa Monica Pier
Echo Park
CNN Building
LACoFD Lifeguard Station in Santa MonicaFixed:
CHP Station - removed unused collision.Feel free to join Discord server here https://discord.gg/2kq8CEN
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RE: [MAP][WIP] Real California Architecture
New small update for RCA is released! Thanks again to my buddy @BKDeath2012 for motivation, support and help!
Changelog:
0.4.6 - Small update to keep RCA alive.Added:
Griffith Park Sign
Los Angeles Country Club
FeedEx Office in DTLA
Streetside props (Souvenir License Plates & Postcard Stand)Fixed:
The Beverly Hills Hotel - white box at entrance in distance.
Griffith Observatory - shader properties.
Hollywood Sign - collision of letters.
Freeway Signs in Santa Monica area - accuracy improvements.Feel free to join Discord server here https://discord.gg/2kq8CEN
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RE: [MAP][WIP] Real California Architecture
New update for Real California Architecture is finally here! It's been for a while, but i never stoppped my work on this project. I got a huge work-in-progress list of models already. This update wouldn't have been released without a huge help from my littest buddy Bonny @BKDeath2012.
He helped me a lot with everythings.
Changelog:
0.4.5 - Update is finally here, enjoy.Added:
CHP Station
LA County Dept of Medical Examiner-Coroner
Griffith Observatory
Santa Monica North Entrance Sign
Portofino Plaza in Santa Monica
Streetside props (LA Sanitation Dumpster, Bus Stop Bench, Santa Monica Trash Bins)Fixed:
LASD Station in Compton - updated sign.
Whisky a Go Go - improved canopies.
Santa Monica Pier - removed unused sign
Freeway Signs in Santa Monica area - accuracy improvements.Feel free to join Discord server here https://discord.gg/2kq8CEN
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RE: [MAP][WIP] Real California Architecture
Hey everyone! RCA isn't dead. Expect a new update in this month! Now RCA got a Discord Channel, join here
https://discord.gg/2kq8CEN -
RE: How do I remove the snow and rust vehicles using ZModeler3?
@M-A-R-I-N-A for snow u need to delete meshes in polygons mode. click on select-separated and click on snow mesh. For rust, u will need to change textures, or remove decal (rust) from object.
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RE: [MAP][WIP] Real California Architecture
@WilliamSmith31 i still need to fix/finish some things, mostly because of Zmodeler update, i need to check many files and fix them
@ReNNie not really enjoying it, but trying to get a job. -
RE: Devin Weston Hangar Sign
@Reacon wait... wat do u expect? u need to import ap1_01_b_hangera_03b.odr with GIMS in 3ds max.
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RE: Devin Weston Hangar Sign
@Reacon Use Codewalker to find models u need. https://gta5-mods.com/tools/codewalker-gtav-interactive-3d-map
And theres no such format, as mesh. Its just a bone name. U can edit both ydr and ydd with GIMS.