@Twingo69
Cool, no probs
I edited my previous post, what happens when you Export to META/XML (.xml)?
a63nt-5m1th
View profile on GTA5-Mods.com »
Tutorials:
[ Tutorial ] - How to find the engine sound ('.awc') file for any vehicle
[ Tutorial ] - How to create your own non-vanilla add-on engine sounds dlc
[ Tutorial ] - How to change the pitch/frequency of a vehicle's engine (min, max & idle)
[ Tutorial ] How to make specific vehicle EXTRAS appear on a vehicle EVERY spawn.
[ Tutorial ] How to disable/remove specific EXTRAS from vehicles/vehicle spawns
[ Tutorial ] - dlclist.xml Troubleshooting/Syntax Rules/All DLC stopped working possible FIX
[ Tutorial ] - How to create your own uninstaller for any '.oiv'
Posts made by a63nt-5m1th
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RE: Xenon headlight colours not availableposted in General Modding Discussion
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RE: Xenon headlight colours not availableposted in General Modding Discussion
@Twingo69
Opening it with OpenIV yeah?
If it won't open in OpenIV, try right-clicking 'carcols.ymt' > 'Export to META/XML (.xml)' > export to a location & try opening & editing with a text editor (Notepad++ etc) & see what happens? Drag & drop to reinstall the edited file (no need to change the file extension). -
RE: Xenon headlight colours not availableposted in General Modding Discussion
@Twingo69
Cool, no probs
To change the global xenon colour open up the 'carcols.ymt' here:...\mods\update\update.rpf\x64\data\carcols.ymt
Scroll to the bottom of the file & find these values & change them to what I have here:
<GlobalVariationData> <xenonLightColor value="0xFFFF2D2D"/> <!-- 'Hex(FF2D2D)' Red --> <xenonCoronaColor value="0xFFFF2D2D"/> <!-- 'Hex(FF2D2D)' Red --> <xenonLightIntensityModifier value="1.50000000"/> <xenonCoronaIntensityModifier value="1.50000000"/> </GlobalVariationData>It will use this colour of red.
You can use that site to find the hex values for colours. Just enter the last 6 digits of the GTA V hex hash ('0xFFFF2D2D' for example, becomes 'Hex(FF2D2D)') on that site).
Using that process you can go from colours to hex hashes or vice versa, say you want to test different shades of red out or try a different colour etc -
RE: Xenon headlight colours not availableposted in General Modding Discussion
@Twingo69
You can change the colour of the headlights for individual vehicles easily enough doing it manually, you just won't be able to change the colour ingame.
You can also change the global xenon colour manually if you are happy with all vehicles having the same colour xenons?
Let me know what functionality you want & I'll show you the best way to get it done, if it's possible -
RE: Xenon headlight colours not availableposted in General Modding Discussion
@Twingo69
Simple Trainer was updated 3 days ago, so is up-to-date.
It used to work (perhaps a GTA V update broke it).Your best bet is to contact a few Trainer mod authors & see what they know about it/have any plans to implement new functionality for it etc.
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RE: Xenon headlight colours not availableposted in General Modding Discussion
@Twingo69
I think you would have to use a trainer with that functionality, try Simple Trainer & see what headlight colour options it offers. -
RE: Remove flashing Back Lights form BMW e46posted in Installation Help & Troubleshooting
In the 'carvariations.meta' edit this:
<sirenSettings value="1" />to this:
<sirenSettings value="0" />& see if that gets rid of the flashing lights
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RE: ambulance car tips overposted in Installation Help & Troubleshooting
@OsPopo
In 'handling.meta', lower the 'z' value for '<vecCentreOfMassOffset' (can be negative if required)<vecCentreOfMassOffset x="0.000000" y="0.000000" z="lower this value" />Lower it in steps of ~0.5 until it stops tipping over & then edit in smaller increments (up or down) until you find a nice value for it.
Generally, somewhere just below the point where it stops tipping over is usually best. A bit too low & the vehicle will hug the ground unrealistically & lack any roll. Much too low & the the vehicle will tip over into the corner rather than to the outside/lift up at the back on acceleration/wheelie on braking etc. -
RE: Please, help me with AddBlips modposted in Installation Help & Troubleshooting
@bogdanvor
I haven't used the AddBlips mod, but perhaps try making sure 'minimap.ytd' is 100% vanilla & no other mod has replaced/edited it. Other than that, I'm not sure. -
RE: Installing Mods without normal "<Item></Item>" syntaxposted in Installation Help & Troubleshooting
@Thighmangler
A lot of useful 'dlclist.xml' info in this tutAlternatively, either use a codeblock to post your 'dlclist.xml' here (see below) or upload your 'dlclist.xml' to somewhere like MediaFire or PasteBin, so I can download/take a look.
Codeblock:
```xml
Copy these three lines to a blank txt file, overwrite only this line, copy all & post into gta5-mods forum post.
```Detailed codeblock instructions:
- copy the three lines above into a '.txt' file (any empty one will do)
- then open 'dlclist.xml', press Ctrl+A (to select everything in there) & then Ctrl+C (to copy everything)
- Back to your open '.txt' file, highlight all the words on the middle line & then hit Ctrl+P (to paste you dlclist data & replace the words on the middle line)
- Then hit Ctrl+A again (to select everything in there) & then Ctrl+C again (to copy everything)
- Back here on gta5-mods, use Ctrl+P to paste the data into a reply/post
DLC Limit:
If you remove a few other dlc's from your 'dlclist.xml' & the map/s start loading, that would suggest you've hit your dlc limit. To fix, you would want to combine add-ons together into add-on car packs to reduce the overall number of dlc's.
That, or perhaps a different 'gameconfig.xml' might give you a higher number of dlc slots to utilize.Also, if you're still having issues, link to the map mods you are talking about