@Reacon
Like this?
ORIGINAL:

REDUCED BRIGHTNESS:

I did this by editing the textures in the '.ytd' directly. Obviously this approach only works if you can access the textures & ideally they are not shared with other vehicles/used elsewhere in the game. Apart from that it's a pretty good solution. I haven't found a way of doing it by just using data files (carcols etc).
The basic '.dds' process is:
-
Open the '.ytd' in OpenIV
-
Export ('Export Selected' (Bottom left)) 'jet_windowsjet_windows_a' & 'jet_windows_a' ('Save as type: DDS File (*.dds)')
-
Open them with Photoshop (or some other picture editing software that can (ideally) handle .dds. (.png will work too if not. See 'Note 2:' below))
-
For Photoshop you want something like 'Intel® Texture Works Plugin for Photoshop' installed to be able to import/export '.dds' textures correctly
-
Reduce the 'Levels' of the images down to ~3>5% of their original (that's what I did in the comparison above but you'll have to experiment to get this just right for the visuals of your game).
Note: If the software you are using doesn't have a 'Levels' setting then simply reducing the brightness/playing with contrast/darkening the image somehow etc will have a very similar effect. -
In Photoshop it is:
-
- 'Image' Tab > 'Adjustments' > 'Levels'
-
- or 'Ctrl+L' is the shortcut
You then move the brighter arrow (right one) in the 'Output Levels' section left (or type in the bottom right number box (0>100)) to reduce the overall levels & make the image darker.
- Save the textures (if saving as '.dds' make sure 'Intel® Texture Works (.DDS....' is selected in Photoshop's 'Save'/'Save as...' dialogue).
After that, save the '.dds' textures in the Intel® Texture Works save dialogue as:
-
- Texture Type: 'Color + Alpha'
-
- Compression: 'BC3 8bpp (Linear)' (also known as 'DXT5')
-
- Mip Maps: 'Auto Generate'
Once you have successfully saved/exported the '.dds', go to the OpenIV Texture editor & 'Replace' (Top Right) the original textures & 'Save' (Bottom Right) the '.ytd'.
Check it out in-game
Note 2:
Working with .dds textures is something that pops up in modding games a LOT so it is good to give yourself a working setup for it (if you don't already have one/Photoshop etc) but OpenIV can also export to '.png' by changing the 'Save as type' drop down after selecting 'Export Selected'. You'll find plenty of software that can open & edit a '.png' so it may be a good way to go if you have trouble with '.dds'/don't have Photoshop etc.



