& looks like this inside the file:
& looks like this inside the file:
One of the great things about the way GTA V is designed is that it is modular. You can remove entries from 'dlclist.xml'/default whole '.rpf' archives back to vanilla & the game will still run fine (just maybe missing a few things but still functional). This is great from a diagnostic point of view.
You want to eliminate all the other things first though:
Then I would default '.rpf' archives back to vanilla & remove entries from 'dlclist.xml' one at a time (or bulk remove & then add back one at a time etc) until I found the one/s causing the crash. That's actually not as bad as it may sound & could probably be done in 2-3 days. The time consuming part of it is playing the game waiting to see if the error happens. Sorry, but I don't know of any better way.
If you click on my username & have a look through my previous posts you will find detailed instructions to all/most of the things I mention in this post. Some even mentioned further up in this thread (sfc /scannow & check disk etc).
Here is a 5mods forum targeted Google search for "new guard page for the stack" that may also give you other ideas of what to try. Have a good read through them all & eliminate possible solutions where mentioned. Best of luck
Any add-on cars spawning in traffic? Look at the ones with the biggest file sizes first if you do have them.
As covered, mistakes in .meta files can do it too. Corruption to the game/OS/.net framework also. I've had mods like RDE & WOV cause it (any big game-changing mods like that installed?). As it happens to vehicles, replace peds are likely too. Scripts could cause it, test remove them etc.
It's probably the worst error you can get as it's usually intermittent & could be anything that messes with memory management. There's no good way I know of to target it bar removing/changing things until it goes away.
If you can find a way to replicate the error quickly it will be quicker to test & diagnose. How long after you start the game does it happen & how often?
Also, when did it start? Any mods newly installed in the last week before it started happening? Might be worth looking at them first.
Im try add flag in vehiclemeta but it dont work
That was my experience with it as well. Here's a thread about it (but with mixed results/info).
It's a total guess but I think there must be something that needs to be done in ZModeler to identify the glass as unbreakable/bulletproof & then that flag will work. I've not got round to using ZModeler yet so that's the limit of my knowledge on the subject.
Have a look through the site, find a mod author that has created a vehicle with bulletproof glass & ask them. This 5mods tailored Google search for 'bulletproof' will help you find one. That's your best bet on further info
There's a few reasons you could get that error. The most likely is that you have replace cars spawning in the game that have a much bigger file size (.yft & .ytd combined) than the original vehicle they replace.
Basically, game allocate vanilla car size but your car use more & cause error. Even if you set the 'vehicles.meta' max number to 1 (so only 1 of that car can ever spawn at a time) it is still enough to cause the crash. What you need to do to remove the crash is to stop the problem car/s spawning on the streets & keep them as cars only you can spawn in a trainer etc or make the car file size the same as or less than the one it replaces (hard/usually impossible unless you make the car yourself).
You want to look at popgroups.ymt & either remove all replace vehicles & then add one at a time back into it, testing thoroughly after each one until you find the problem car/s or remove one at a time until it stops having the crash.
It can also be caused by a handling.meta (possibly other .meta file also) parsing/syntax errors. See here for that one.
I'm sure there will be other reasons for this crash too. Anything that messes up the game's memory management could cause it.
Sorry, I wasn't very clear on AA. I really meant the in-game AA but the advice applies to any AA you have set. To start, probably turn them ALL off.
If you are running 4K DSR (3840x2160 or similar wider resolution if you have ultrawide etc) you are going to be hard pushed to run it with anything more than x2 MSAA & still hit 60fps+ minimum frames. When I ran 4K DSR at 1080p I turned off ALL AA in-game & in the Nvidia Control Panel (NCP). On a GTX 1080 (with a little overclock anyway), 4K DSR & No AA you should be able to get a steady 60+fps or there abouts (CPU matters too in certain areas of the game so it's very case dependent).
Brush up on your AA info here so you understand what the different types are. Stick to what you understand & leave any other settings at default/application controlled etc. Really, there's no quickfire overall solution. If interested, take one setting at a time & Google for info on it.
You can see my NCP settings in the pic in one of my posts above. I found that I got better frames using the in-game AA rather than NCP AA so that's what I favour but it all depends on your rig. Best way is to monitor your frame rate & see what difference different settings makes as every machine is different.
Tip: You don't have to quit out of any game to change the NCP settings so it's very quick to test things. Just Alt+Tab out of game, change NCP settings, Click game in Taskbar & then Alt+Enter to fullscreen & see what the changes have done to framerate/visuals etc
One thing that can give you a better frames without making much difference to the way the game looks at 4K DSR is dropping the 'DSR - Smoothness' to 0% in the Global Settings tab of NCP. Smoothness just blurs the image without making it look any better. Waste of resource afaic. Take the frames instead
If you do use FXAA (this is blur/poor man's AA) or MSAA (proper AA) whether in-game or NCP turn MFAA setting ON in NCP also. MFAA works so that if you have MFAA ON in NCP & set x2 MSAA your game will run like it is using x2 MSAA but will look similar to x4 MSAA. It's a no-brainer. Much better AA but with the same performance.
Cheers on the sig. Love the way Lewis Carroll used Math logic in a lot of his language
Frame scaling is Rockstar's (crappy) version of DSR (Dynamic Super Resolution, rendering at higher than the native resolution & then down scaling to native resolution). Don't use it, it's complete turd. Use DSR in Nvidia settings instead if you go that way (usually you would lower AA to compensate while doing this as there is less need for AA the higher the DSR resolution).
Drop AA to zero (maybe lower a few other settings too, all depends) & a GTX 1080 can give you nice 4K DSR which really pumps up the effect of the shaders (basically colours & shaders are effectively denser & it really does look nice)
The in-game GPU memory usage thing is nothing to do with what you are actually using or going to use. It's just a very rough guide. The only time to pay attention to it is if it's jammed right up at the top & warning you that you might be using more resources than the card has. I've honestly never paid attention to it
If you want accurate readings on what resources your card is using try monitoring it with MSI Afterburner (download at bottom of page).
You have 2 separate installs of GTA V then yeah? If that is the case even if you rename the folders the registry entry will not change.
Can you open a 'Run' command & type 'regedit' & then move to this location:
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Rockstar Games\Grand Theft Auto V]
& confirm the folder path in the 'InstallFolder' entry is correct for the version you are trying to get to work?
Is this your computer or are you using someone elses? ie Who manages it usually? It's just that the unblock is default in Windows & you have to registry hack (as I have done) to remove it. You don't sound like hacking Windows is really in your skill set. No offense
Did you check your file & folder permissions & whether you have ownership of the hard drive & GTA V install folder? Folder permissions can be quite complicated to get right unless you know what you are doing & usually it will throw errors on certain files & you have to press continue or ignore etc or the process will not continue past that point. The errors don't matter usually, It's just you haven't mentioned anything to do with that?
Also Windows usually throws a security warning if you try to take ownership of a hard drive at it's root (ie In My Computer/This PC).
To me it looks like there's a chance it might be a Windows problem. Either some sort of registry conflict or scripthook does not have the correct permissions etc.
Can you right-click the 'Grand Theft Auto V' folder & select 'Properties' & then the 'Security' tab & confirm that 'SYSTEM' & your user account have 'Full Control' ticked?
Send us screens of that & then hit the 'Advanced' button & send us screens of the 'Permissions' & 'Owner' tabs also. Thanks
Also, can you try this Visual C++ Runtime Installer (All-In-One) v56 (downloads top-middle-rightish) which should uninstall all the runtimes you have & then reinstall them all correctly. As mentioned on the page often when you install the Visual C++ Libraries from 2005, it places one of its DLL files (msdia80.dll) incorrectly in the root folder of the largest accessible partition with free space. This AIO will install everything correctly
Also read the Editor's Note:
"The 2017 runtimes are later versions of the 2015 runtimes with added support for new 2017 features. Therefore, from now on the 2015 runtime set will be known as 2017 runtime" so you don't get confused if it's missing etc
What about Windows Defender? Do you have that turned on? You don't need it if you have another anti-virus.
Don't worry, I've got you covered It IS entirely possible to remove the dirt.
It will take a little work but it is totally do-able. Although there are undoubtedly other ways I'll give you a brief overview of the process I use (brief, as I'm just a little hungover). If you have any questions about any of the steps, I'll be happy to help you out with further details
Things you will need:
Note: Once you get the basics try the 'Quicker Way (Possibly. Unconfirmed):' below & see if that works as it will save you a little time overall if it does
The basic process goes like this (just try one file to start with):
& then hit [OK] in the box that appears.
Note: Don't worry, you don't have to do this everytime
You now have a blank .dds texture that you can use to replace ANY of the dirt textures in ANY of the wheel '.ydr's Just remember to rename it to exactly the same as the texture you are replacing ('disc_dirt', 'toyo_dirt' etc) before you import it into Texture Toolkit in the next step
A simpler way might be to... I'm hungover ok ... & I've not tested this & also, it's good to learn the previous way as it'll help you out in future for other things
Quicker Way (Possibly. Unconfirmed):
Unconfirmed: I reckon this quick way should work but I have not tried it in GTA V. Some games will give you weird warning/texture missing textures etc if textures are missing & although I'm pretty sure (99%) it will work (as I've never seen any warning/texture missing textures in GTA V) I can't say 100%. It's an easy test to figure out though. Try it on the '.ydr' of a set of wheels you have installed on one of your cars & if they appear normally without any dirt you're sorted
If you do try this quick way, let me know the results as I'd like to confirm it. Thanks
Any questions, give me a shout
In Enhanced Native Trainer (ENT) you need the config file to define what key to press to open it but not sure if it is the same for NativeTrainer.asi?! To rule it out can you download Enhanced Native Trainer & try that?
ENT Install Instructions (edited by me for clarity):
Try that out & see what you get with ENT (even though you have scripthook.dll & dinput8.dll already, download new ones, unblock them & replace anyway).
If no luck, here are some more ideas:
Yep, that's perfect. Ah, there you go, got your solution
'NativeTrainer.asi' should be in your main 'Grand Theft Auto V' folder not in the 'scripts' folder.
That'll fix it
Note: ALL '.asi' files always go in the main game folder ( 'Grand Theft Auto V') so any others you get in future put them there too
Placable Time Trial Checkpoint -
I reckon this should be pretty easy for someone with even basic scripting skills to make (might make a good first project perhaps?) & I can see it being popular with those who drive on modded racetrack maps & such. Might interest mod authors that create their own handling too.
The simplest way I envision this is that the player picks a point somewhere on the road, hits a controller combo or keyboard key to set it's location. Then if they drive over that location in a vehicle a timer starts & displays somewhere on the screen (top right would be my preference). If they then drive over that spot again the timer records the lap record displaying the fastest lap & starts a new lap. A fastest lap visual record permantly displayed, the current lap timer & maybe the last couple of lap times would be all that was needed.
There's no need to define the race course or add section checkpoints or anything as complicated as that. Something simple, just drop the marker & get straight into time trialing the vehicle you're driving. The Player then decides which route to take before returning to the checkpoint marker. This allows for a lot of freedom & as long as the same route is run the times will be valid for comparison.
I'm a driver & a time trial fanatic. I have my favourite routes with a variety of different corners that I use to test out vehicles & their handling. Having a visual timer to work off of would make a huge difference to the accuracy of what I do & remove any need to hit a stopwatch with my nose or teeth (I don't do that lol but it's just about the only other way I could semi-accurately record lap times).
If the author wanted to add a visual Start/Finish line marker prop or even a checkered line over the road I feel this might gain wider appeal but all I really require is the lap timer
Thanks to anyone who considers doing this
Need a bit more info to have a go at solving this:
Give us that info & I'll have a better idea of what might be going on.
Best Guess: You don't have enough RAM. Maybe try Shader Cache: ON in Nvidia Control Panel (not sure of AMD equivalent name) if not on already.
@ReNNie Just made me think of something also. Corrupted save file. Try loading an older save & see if there is any difference?
Edit: Also, vanilla timecycle or have you modded your timcycle files (w_clouds.xml, w_clear.xml etc) or 'weather.xml' at all? Somehow, I presumed not but that question needs to be eliminated.
You might try pulling 'cfg.dat' & 'pc_settings.bin' out of where they are sitting (make backup, place somewhere else etc) & reloading the game (new ones will be created. Search for them on hard drive as Rockstar in all their wisdom have placed them in different locations depending on what version of GTA V you have. You'll find them in the same folder, usually where your save files are).
It was a quick copy & paste from another thread. The priority ones for you to try are Display Driver Uninstaller & check disk
I suspect you're looking at corrupt driver files (DDU should fix that ) or your game install has become corrupt, although that doesn't quite add up given that you have reinstalled already? (corruption does happen with GTA V, has tendency to eat itself if pushed too far. I had a weird one where shooting into water would cause the game to go mental (artifacts, lag etc), ran perfectly otherwise. Only a reinstall to a new location would fix it (try that if reinstall game again (forget it if reinstall OS) even if it's just slightly renaming the folder structure) so suspect it had something to do with registry but it really made no sense!)
After that, next priority would be testing your memory I think. Hope you get it fixed mate Let us know if you find a solution
Here's a few things to try (ignore any you've done already):
Download & use Display Driver Uninstaller (in Windows Safe Mode) to uninstall your GPU driver & then redownload (don't use the same copy if you have one stored) & install the newest driver.
Rename/temporarily remove 'scripts' folder & also remove any '.asi' plugins from main GTA V folder.
Test game without 'mods' folder if you are using one.
Make sure 'GTA5.exe' is set to 'High' priority in Task Manager (Task Manager > Right-click 'GTA5.exe' > 'Set CPU Priority' > 'High'). You can use a program like Prio to set the priority permanently so that 'GTA5.exe' starts with 'High' priority every time (it reverts to 'Normal' priority each start otherwise).
Note: This is mostly just 'good practice' for GTAV rather than diagnostic but it won't hurt (can fix missing textures/road disappearing sometimes).
Use MSI Afterburner (or something similar) to monitor CPU core usage independently (ie make sure that NONE of your cores hit near 100% at any point).
Run 'sfc /scannow' from elevated (admin privileges) command prompt. Instructions here.
Check GPU power saving settings. 'Maximum Performance' in Nvidia Control Panel etc
Run 'mdsched.exe' memory diagnostic. Search for it in Windows/run from 'run' command. It's built into Windows 7>10.
HCI Memtest is also good to show if your memory is stable. It can be run while logged in (no need to restart/boot from CD etc). Put '2048' in 'Enter megabytes of RAM to test' box & then run multiple instances to test more RAM at the same time to cover all your RAM quicker. However you do it, it'll test all your RAM eventually.
Run check disk on OS & game hard drive (if different). Instructions here.
Use CPU-Z to make sure your RAM is running as it should (ie NOT in dual-channel or something if it's triple/quad channel etc)
Maybe reinstall system/motherboard drivers from manufacturers site also, if none of the above has done anything.
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