@mordax
You'll be very lucky to find someone who has done that. Chances are very slim.
Most likely, you'll have to name the files one by one yourself.
a63nt-5m1th
View profile on GTA5-Mods.com »
Tutorials:
[ Tutorial ] - How to find the engine sound ('.awc') file for any vehicle
[ Tutorial ] - How to create your own non-vanilla add-on engine sounds dlc
[ Tutorial ] - How to change the pitch/frequency of a vehicle's engine (min, max & idle)
[ Tutorial ] How to make specific vehicle EXTRAS appear on a vehicle EVERY spawn.
[ Tutorial ] How to disable/remove specific EXTRAS from vehicles/vehicle spawns
[ Tutorial ] - dlclist.xml Troubleshooting/Syntax Rules/All DLC stopped working possible FIX
[ Tutorial ] - How to create your own uninstaller for any '.oiv'
Posts made by a63nt-5m1th
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RE: Help with Character sounds / dialogues (how to sort with right names)?posted in General Modding Discussion
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RE: Car Always flip back on footposted in Installation Help & Troubleshooting
@nussmann
Give me a link to the exact Ford Raptor Scorpio & I'll take a look at it -
RE: How can I increase draw distance of ymaps?posted in Installation Help & Troubleshooting
@Wetter42
There are many props in the game that have a viewable distance limit. I thought the game was just broken in those places, or there is an unknown/hidden limit built into certain areas of the game.
There is certainly no way to edit it in the game files anyway & looks hardcoded (or just broken) to me. Past a certain distance, these props (especially certain ones around the edges of the City area) no longer follow the rules & find their max viewable lod limit fixed at a certain point depending on what direction you approach from.All I know is that I was able to increase the maximum viewable distance of those certain props only by increasing the 'settings.xml' '<MaxLodScale' & now running:
<MaxLodScale value="3.000000" />You'll probably need someone who can reverse engineer gtav code to have a look at it. See if an alternative method could be scripted for it. That, or wait until someone recreates the map using another method etc.
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RE: How can I increase draw distance of ymaps?posted in Installation Help & Troubleshooting
@Wetter42
Nah, I probably won't install it.
Given it's a 3rd party mod, all bets are off, you'd be better off talking to the mod author about it.
As I'm not sure exactly what he/she might have done to get it to work etc.Given what I know about the vanilla Cayo Perico map. I'd say you will be stuck with a set maximum LOD distance (unless fixable by script etc). The Los Santos you can see from the Cayo Perico map is just a basic texture, Los Santos is not actually there. This generally means at some point the game loads the map in as you get closer to it, that load in point/distance is what you would probably have to edit (& I don't know of any way to do that).
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RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
@DugiHowser
For the Premier, try this 'carcols.ymt' as a test.Backup 'update.rpf' & then install here:
...\mods\update\update.rpf\x64\data\carcols.ymt
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RE: How can I increase draw distance of ymaps?posted in Installation Help & Troubleshooting
@Wetter42
What cayo perico map exactly? -
RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
@DugiHowser
Provide downloads to the Premier and Gburrito replace's you are using -
RE: Need help with dispatch when i'm wanted.posted in Installation Help & Troubleshooting
Ghost/no drivers/no peds dispatch vehicles confirmed causes/fixes list:
- Too many models in 'dispatch.meta' - Use Dispatch 'Ghost' Fix to fix that
- No 'FLAG_LAW_ENFORCEMENT' in dispatch vehicle's 'vehicles.meta' '<flags>' line - Add it in manually to fix
- Incorrect/incompatible layout set in 'vehicles.meta' '<layout>' line - Test other vehicle's layout values in place of it until find fix (probably start with standard/more general ones, moving to more specific ones as you test)
Note: This is not a full list of all causes, there may be other, as of yet unconfirmed, reasons for ghost drivers.
You can upload your 'dispatch.meta' if you want, but it could be something else causing it (most likely another issue in 'vehicles.meta').
Once you rule out other issues with Dispatch Ghost Fix & making sure the vehicle has a 'FLAG_LAW_ENFORCEMENT' flag, ghost drivers basically means you have an issue with one or more of your dispatch vehicles, you are only going to be able to fix that by getting stuck in & changing 'vehicles.meta' values until you find something that works, or by changing the vehicle to something else.
Start with a vanilla vehicle & file data (handing/vehicles/carvariations/carcols etc), confirm it works, & then change one thing at a time, loading & testing the game inbetween each change.
Then change the vehicle to your modded one, but leave all the file data vanilla & see if that works. If so, chnage handling, if that works then change vehicles... etc, & so on... -
RE: Cars coming in groupsposted in Installation Help & Troubleshooting
@Haenol
So:<VehicleVarietyMultiplier value="10.000000" />doesn't work?
As mentioned previously, I've never edited the value, might be it doesn't really work very well, or your 'vehicles.meta' frequency values are such that it doesn't make much difference.
Just jump into the 'vehicles.meta' frequency etc values & fix it that way. It's really not that much work.