@Wetter42
I'm not sure exactly, Cayo Perico doesn't appear in CodeWalker for me, so I'm unable to check the files .
a63nt-5m1th
View profile on GTA5-Mods.com »
Tutorials:
[ Tutorial ] - How to find the engine sound ('.awc') file for any vehicle
[ Tutorial ] - How to create your own non-vanilla add-on engine sounds dlc
[ Tutorial ] - How to change the pitch/frequency of a vehicle's engine (min, max & idle)
[ Tutorial ] How to make specific vehicle EXTRAS appear on a vehicle EVERY spawn.
[ Tutorial ] How to disable/remove specific EXTRAS from vehicles/vehicle spawns
[ Tutorial ] - dlclist.xml Troubleshooting/Syntax Rules/All DLC stopped working possible FIX
[ Tutorial ] - How to create your own uninstaller for any '.oiv'
Posts made by a63nt-5m1th
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RE: How can I increase draw distance of ymaps?posted in Installation Help & Troubleshooting
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RE: Cars coming in groupsposted in Installation Help & Troubleshooting
@Haenol
You don't have to, MediaFire will accept the file as is, but you can put it in a '.rar/.zip' etc if you want -
RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
@DugiHowser said in Replacing cars but having random crashes:
Could that explain why Unmodifiedimicated Traffic is "not" working?
Yeah, if they are not in there, then 'vehiclemodelsets.meta' edits will do nothing to those vehicles.
If your issue is just happening in cutscenes, maybe the game is loading modded cars by another method other than 'vehiclemodelsets.meta'.
Try editing any problem vehicle's 'carvariations.ymt/.meta' ''<kits>' to this & test again:
<kits> <Item>0_default_modkit</Item> </kits>@DugiHowser said in Replacing cars but having random crashes:
Also: Is this method worth trying? https://forums.gta5-mods.com/topic/11271/modkit-ids-solved-with-the-power-of-the-delete-key-seems-that-way-possibly
It's not too much work to mass edit carcols/carvariations, especially if you use a bulk replace.
I reckon it should work. -
RE: Car Always flip back on footposted in Installation Help & Troubleshooting
@nussmann
Try:<strHandlingFlags>00000001 </strHandlingFlags>ie Remove the 'OFFROAD_ABILITY2' flag.
I think the OFFROAD_ABILITY flags may have a self righting component to them.
(to help with landing on wheels when jumping off-road etc).
Try that anyway & let me know how you get on -
RE: Car Always flip back on footposted in Installation Help & Troubleshooting
@nussmann
What values does it have in it's '<strHandlingFlags>' line in 'handling.meta'?Also, in regard to the 'z' value of 'vecCentreOfMassOffset':
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="this one" />Lowering the 'z' value does not make the vehicle more likely to flip over, in fact the opposite is true, lowering the value will make the vehicle more likely to stay on it's wheels.
If using 'vecCentreOfMassOffset' to test a vehicle's self righting ability, you would want to raise/increase (not lower) the 'z' value to reduce it's ability to get back on it's wheels.Also, just so you know, the 'vecCentreOfMassOffset' values, in your case only the 'z' value needs edited, can be negative if required.
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RE: Need help with dispatch when i'm wanted.posted in Installation Help & Troubleshooting
@Haenol
Have read over this thread. It'll get you up to speed on 'dispatch ghost vehicles' & might provide you with a solution. -
RE: Cars coming in groupsposted in Installation Help & Troubleshooting
@Haenol said in Cars coming in groups:
but i don't seem to see any difference
Do you mean you cannot find the '<VehicleVarietyMultiplier value' in 'settings.xml' or that you can find it, but raising the value makes no difference?
Upload your 'settings.xml' to somewhere like MediaFire, so I can download it & take a look.
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RE: Cars coming in groupsposted in Installation Help & Troubleshooting
@Haenol
VarietyMultiplier's should be in there like this:<PedVarietyMultiplier value="1.000000" /> <VehicleVarietyMultiplier value="1.000000" />Maybe backup & then delete, or move 'settings.xml' somewhere else & let the game load & create a new 'settings.xml' & then check it again?
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RE: [ Tutorial ] How to disable/remove specific EXTRAS from vehicles/vehicle spawnsposted in Tutorials
@I-AM-DEFALT
Make sure you are using the newest version of CodeWalker from the CodeWalker Discord.ie Don't use the v.29 on this site (gta5-mods), it's old & lacks features.
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RE: [Tutorial] | Handling.metaposted in Tutorials
@Erikbergman
Lower the 'z' value for 'vecCentreOfMassOffset' in 'handling.meta':<vecCentreOfMassOffset x="0.000000" y="0.000000" z="lower this value here" />It can be negative if required.
How much you lower it by depends, try lowering the value by 1.0 or 0.5 or something at a time, until the vehicle stops flipping over, & then tweak up or down in smaller increments until you get the perfect centre of mass you are looking for.