Roads? Where we're going, we don't need roads...
I'm a (relatively) chill member of this society. I like helping people 'n stuff. Wednesday is the best day of the week.
Have a request for a mod? Send it my way and I'll try to do it.
I've made some tutorials on this forum, links are below.
Getting Started With Scripting
Part 1: https://forums.gta5-mods.com/topic/810/c-tutorial-basics-of-creating-a-script-part-1
Part 2: https://forums.gta5-mods.com/topic/812/c-tutorial-basics-of-creating-a-script-part-2
Part 3: https://forums.gta5-mods.com/topic/825/c-tutorial-basics-of-creating-a-script-part-3
Part 4: https://forums.gta5-mods.com/topic/860/c-tutorial-basics-of-creating-a-script-part-4
Modding Basics and How to Start Modding In C# (basically a recreate of the above series)
Part 1: https://forums.gta5-mods.com/topic/6282/net-c-shvdn-modding-basics-and-how-to-start-modding-in-c-part-1
Part 2: https://forums.gta5-mods.com/topic/6442/net-c-shvdn-modding-basics-what-is-ontick-part-2
Part 3: https://forums.gta5-mods.com/topic/7113/net-c-shvdn-modding-basics-vector3s-and-vehicles-manipulation-part-3
How to create a mod menu using NativeUI
Part 1: https://forums.gta5-mods.com/topic/1023/c-nativeui-how-to-create-a-mod-menu-using-nativeui-part-1/
Part 2: https://forums.gta5-mods.com/topic/1027/c-nativeui-how-to-create-a-mod-menu-using-nativeui-part-2/
Part 3: https://forums.gta5-mods.com/topic/1072/c-nativeui-how-to-create-a-mod-menu-using-nativeui-part-3/
How to make a custom ped!
Part 1: https://forums.gta5-mods.com/topic/8783/gims-evo-3ds-max-how-to-make-a-custom-ped/
Part 2: https://forums.gta5-mods.com/topic/13060/gims-evo-3ds-max-how-to-make-a-custom-ped-part-2/
I like watching CW shows.
Posts made by AHK1221
RE: Custom GXT2 for Car Names - for Add-On DLC
@1Mark I don't know if this is the problem, but try removing the space from 918 Spyder which you put as the game name:
Of course, you'll also have to update the hash in the global.gxt2 file.
[SCRIPT-VEHICLE] [WIP] BackToTheFutureV
I'm a huge Back to the Future fan and have always loved the BTTF mods for previous HD-universe games (GTA SA, VC, III) and how in-depth they were. I wanted to recreate the happiness they give me, but in GTA 5. This is why I wanted to make this mod. (I know TTTF exists, but I felt like it was missing some features, and when I started making this mod, the last update for it was about an year ago)
So, I present to you:
Back To The Future V!
ranstar74 - For making all of the models! The graphics won't look half as good without them!
AHK1221 - For making the script!
Other devs, without them mod wouldn't be so great.
@Nickumtoo225, @SonicJoshua24, @hugoraider, @MatchstickMan
Currently working features:
For all Time Machines:
- Time Travel (obviously)
- Animated interior
- Working Time Circuits Display
- Working Flux Capacitor
- Working Speedometer
- Working TFC: TFC handle, TFC lights, etc
- Working plutonium gauges
- Remote Control, 2 modes:
- With camera: camera moves with the DeLorean, so you're able to see it from the perspective of the DeLorean
- Without camera: camera stays with the player, and the DeLorean is controlled by normal controls.
- Working engine/door sounds
- Custom wormhole/sparks effect
- Able to see yourself reentering (will explain this later)
- Probability to get 1885 Time Circuits glitch if Time Machine is damaged.
- Working hover transformation
- With working wheel animation: wheels extend and rotate as they should while transforming
- Able to get struck by lightning
- Working MrFusion refuel animation.
Work In Progress
- Conversion garage: A garage where you can take your DMC-12 to, to convert it into a Time Machine
- BTTF3 model + behaviour
- Already "completed" things are still being improved, as this mod is still in "work-in-progress"
Here are the trailers for the mod, just so you get the idea of the mod. More trailers (for different movie-level cars will follow!)
To be continued...
Some nice in-game screenshots captured by ranstar74:
Excited? Join our Discord server for more information!
RE: Random CLR.dll Application error crash [Solution | How to avoid ]
CLR.dll and all the stuff I'm seeing from the crash refers to something related to the .NET framework, and SHVDN/RagePluginHook are the only 2 things that use the .NET framework
RE: How do I convert .xtd to .ytd and .xdd to .ydd?
Shouldn't be too hard, xtds are basically the xbox360 version of ytds, I'm pretty sure that OpenIV allows you to view and extract those files if you have the extraction key or something