@danistheman262 While working on this i made a stand alone mod to just run the mini game. I removed the animations it was setup to start when close to a computer or keypad prop. There are two keys "i" to start and "o" to quit. You can set the bool to run both or just bruit force.
https://www.sendspace.com/file/jzf47h

aimless
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Posts made by aimless
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RE: How would i code the hacking minigame. Cant find any info on it
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RE: Startup copyright text location
@hoodsafari look in global.gxt2
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RE: I need some help with a mod please!
@Eyon Game.Player.Character.Task.PlayAnimation("swat", "rally_point", 8.0f, -8.0f, 2000, AnimationFlags.UpperBodyOnly, 0.0f);
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RE: My blips are bugged...
@Eyon Use BlipSprite.Hospital instad of (BlipSprite)69.
And your setting bl1.Sprite again on the last blip. -
RE: Oppressor MKII Hover
@Reacon I would think so. I just dont know enough about what tells the game that those vehicles have that.
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RE: Oppressor MKII Hover
@Reacon There in the .exe game file. You can find them in the decompiled scripts. I was just saying that if you did not have that update for the deluxo. It wont work.
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RE: Oppressor MKII Hover
@Reacon I dont know. I dont mess with the files.
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RE: Oppressor MKII Hover
@Reacon Does the DELUXO work? If not you will have to update. There were natives added to do that.
'
Function.Call((Hash)0x438B3D7CA026FE91, v, 1.0f);// sets wheel position
Function.Call((Hash)0x2D55FE374D5FDB91, v, 0);// 0 enables flight'
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RE: Code to set a way point constantly as the target ped moves not working
@zerzox said in Code to set a way point constantly as the target ped moves not working:
target
Your using waypoint thats why it get removed when you get close.
Use target.AddBlip();
And target.CurrentBlip.Remove();