Anyone know the file name?

Posts made by aka_Lucifer
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Combat Pistol Sound name in weapons.awc
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Zoom Flash mod lighting sparks
I'm just curious, if I was to say use some sort of particle, could I add a smaller lighting particle fx, on a random cycle, changing every sort of 6.5ms?
The the entity/players model, specifically for zooms model tho.
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RE: Fleeca Bank Robbery Script - Unsafe function assistance.
@Unknown-Modder Thanks man appreciate it.
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Fleeca Bank Robbery Script - Unsafe function assistance.
I have editted the source code on this https://www.gta5-mods.com/scripts/robfleeca
Here is the source code for my edit - https://pastebin.com/7hwEQLaY
For some reason I am getting this error: "Unsafe code may only appear if compiling with /unsafe"
For this function
"unsafe
{
int seq = 0;
GTA.Native.Function.Call(Hash.OPEN_SEQUENCE_TASK, &seq);Function.Call(Hash.TASK_PLAY_ANIM, 0, "ped", "handsup", 4.0f, .0f, -1, 49, .0f, 0, 0, 0); Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, 0, Teller_Walk_Locations1[Robs[0].List_Index].X, Teller_Walk_Locations1[Robs[0].List_Index].Y, Teller_Walk_Locations1[Robs[0].List_Index].Z, 1.0f, -1, Teller_Heading[Robs[0].List_Index] + 100.0f, -.1f); Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, 0, Teller_Walk_Locations2[Robs[0].List_Index].X, Teller_Walk_Locations2[Robs[0].List_Index].Y, Teller_Walk_Locations2[Robs[0].List_Index].Z, 1.0f, -1, Teller_Heading[Robs[0].List_Index] - 100.0f, -.1f); Function.Call(Hash.TASK_GO_STRAIGHT_TO_COORD, 0, FleecaVaultDoor_KeyPad_Locations[Robs[0].List_Index].X, FleecaVaultDoor_KeyPad_Locations[Robs[0].List_Index].Y, FleecaVaultDoor_KeyPad_Locations[Robs[0].List_Index].Z, 1.2f, -1, Teller_Heading[Robs[0].List_Index] - 90.0f, -.1f); GTA.Native.Function.Call(Hash.SET_SEQUENCE_TO_REPEAT, seq, false); GTA.Native.Function.Call(Hash.CLOSE_SEQUENCE_TASK, seq); GTA.Native.Function.Call(Hash.TASK_PERFORM_SEQUENCE, Robs[0].Teller, seq); GTA.Native.Function.Call(Hash.CLEAR_SEQUENCE_TASK, &seq); Robs[0].Teller.AlwaysKeepTask = true; }"