@toobalooboolama Nothing that changes the behaviour of the script, it just uses the Script Hook V .NET implementation/function rather than the native itself.

Alex106
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Posts made by Alex106
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RE: Make those cops STFU (no magic police scanner-single player)
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RE: Make those cops STFU (no magic police scanner-single player)
@toobalooboolama I have updated the script so that it uses the "Audio.SetAudioFlag" function from the Script Hook V .NET instead of the "SET_AUDIO_FLAG" native.
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RE: Make those cops STFU (no magic police scanner-single player)
@toobalooboolama Copy and paste this code below in a text editor and save the file with the .cs extension. After that, move it in the "scripts" folder (make sure you have the Script Hook V .NET installed).
using GTA; using System; namespace DisablePoliceScanner { public class Main : Script { bool Initialized = false; public Main() { Tick += OnTick; } void OnTick(object sender, EventArgs e) { if (!Initialized) { Audio.SetAudioFlag("PoliceScannerDisabled", true); Initialized = true; } } } }
Edit: updated the script so that it uses the "Audio.SetAudioFlag" function from the Script Hook V .NET instead of the "SET_AUDIO_FLAG" native.
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RE: Bloody Window
It's not a easter egg or a mod. That collision simply has a wrong material ("FREASH_MEAT" instead of "GLASS_BULLETPROOF") assigned to it.
As for it not working for you, it's because you either have the MP map enabled (R* fixed this for the "mpapartment" dlc collision) or have Map Fixes installed. -
RE: Glowing skyscrapers @ nights
You can get rid of it by editing "vfxfogvolumeinfo.ymt" with CodeWalker.
If you don't know how to do it, you can get an already modified version that i included in this mod. -
RE: [SCRIPT] No wheelie mechanic
Graham's Number:
It's VERY large. If you took all of the known matter in the known Universe & converted it into ink there wouldn't be enough to finish writing the number down it's that big.You learn something new every day (no, i'm not joking).
For simplicity's sake. We'll call it zero chance.
Great
(now i'm joking lol).
Hope you get it sorted out, the whole wheelie thing is a total
idea (even for Rockstar). I laughed when I saw it. Thank f**k we're able to remove it relatively easily
Nice to see that i'm not the only one that dislikes it
Well, i guess i'll go and edit those files then, thanks.
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[SCRIPT] No wheelie mechanic
With the Arena War update, R* added a wheelie mechanic to all the muscle cars in the game.
I would really appreciate if someone could make a script to disable this feature (since doing it from the handling.meta/vehicles.meta/or whatever other file would be a pain).
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RE: Bring back vignette effect to snapmatics.
- I bet this was handled from the .csc/.xsc scripts to be enabled by default, so no.
- Just checked and there's only a difference: the postfx_noise value is
0.050 0.000
(old gen) instead of0.000 0.000
(PC).
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RE: Bring back vignette effect to snapmatics.
Open timecycle_mods_4.xml (update/update.rpf/common/data/timecycle) and search for phone_cam1. Remove all the values and then paste these ones:
<postfx_desaturation>0.750 0.000</postfx_desaturation> <postfx_noise>0.000 0.000</postfx_noise> <postfx_vignetting_intensity>0.975 0.000</postfx_vignetting_intensity> <postfx_vignetting_radius>10.000 0.000</postfx_vignetting_radius> <postfx_vignetting_contrast>0.250 0.000</postfx_vignetting_contrast> <postfx_vignetting_col_r>0.024 0.000</postfx_vignetting_col_r> <postfx_vignetting_col_g>0.035 0.000</postfx_vignetting_col_g> <postfx_vignetting_col_b>0.047 0.000</postfx_vignetting_col_b> <postfx_scanlineintensity>0.100 0.000</postfx_scanlineintensity>
Also change numMods from 39 to 9.
Note: you still need to toggle the filter (the first one).