I'm just posting this just to let you know that a model of the Supra is now available for anyone who wants to convert this to GTA!
2020 Toyota Supra
https://hum3d.com/360-view/?id=208783
https://hum3d.com/3d-models/toyota-supra-2020/
I'm just posting this just to let you know that a model of the Supra is now available for anyone who wants to convert this to GTA!
2020 Toyota Supra
https://hum3d.com/360-view/?id=208783
https://hum3d.com/3d-models/toyota-supra-2020/
Ahh. How silly of me! I forget that there are other trainer's that are more feature packed than ENT.
Yes, the Simple Trainer does have the option for me to change the headlight color option. Unfortunately, R* doesn't seem to have implemented any form of RGB ligthing to where users can change lighting to a specific color range.
Thanks a bunch!!
@Reacon Hey. I tried entering LS customs with a Grotti GTO and a ZR380 but I'm still not given an option for alternative headlights besides xenon. I suspect this option is only for multiplayer but that wouldn't make sense to NOT have mods supporting them in singleplayer....
Hello all.
I see there is a way for players to customize their car's headlight color in multiplayer mode. Is there a way to do the same in single player? I entered Los Santos Customs to see if I was able to do so but there's no option listed for headlight colors (besides xenon). Enhanced Native Trainer also doesn't list the option for changing headlight colors.
Just for reference, here's a reddit link to a picture of this:
https://www.reddit.com/r/gtaonline/comments/a57wvw/you_can_change_headlight_colors_into_different/
-- Branden
I actually noticed something here: is this something that contributed to the wheelie tendency? This is a small code in the handling.meta file. If you go to a muscle car, Ruiner for exmaple, and go down to
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
These are values that may contribute to this... BUT I'm not sure if this is true. I'm just throwing this out there.
Something to note is that even though my suspicions of this specific code for subhandlingdata is plausible, I personally don't think it's the cause. My reason is I backed up my game files from months ago and I compared handling.meta file. Comparing June 2018 to the most recent December 2018 patch, I noticed the values are identical. So, if the values did have an effect, the game would've exhibited it months ago. Now, another plausible event could be that R* modified their game engine and have the data interpreted differently -- which could be why all labeled muscle cars exhibits this wheelie thing.
If that's the case, then we literally can't do anything besides changing the values of the muscle car class to something else like VC_SPORTS -- which works well enough for me.
Wheelie on a train.... now that's something I'd like to try!
Hey guys.
I also noticed this problem and I posted a tread in a different topic (I guess I should've posted it here). I changed the vehicle class to VC_SPORT for a Ruiner muscle car and it worked!
I tested out launching other categories of cars like supercars, sports, coupes, and sedans and they didn't exhibit the tendency to preform a wheelie. All muscle cars have this tendency (at least the code that makes the car be classified as a muscle) for sure. Hell, I guess I can do a wheelie with a hearse now, huh?
Here are some screenshots I took just to make the point more clear on my thread:
https://imgur.com/a/Ao2b21E
https://imgur.com/a/KuTBgkO
Thanks to @a63nt-5m1th.
-- Branden
@ReNNie Thanks!! This is EXTREMELY helpful.
Also, this link shows a difference in launching styles for a muscle car (Ruiner). One image shows me launching the car by flooring the accelerator with no handbrake from a standstill. The second image is a picture of the same car launched by holding the handbrake and accelerator and then releasing the handbrake to launch with a burnout.
https://imgur.com/a/KuTBgkO
Hey all.
I recently came back to play ad mod GTA in mid December. I noticed when launching a muscle car from a standstill, the muscle car has a strong tendency to lift up their front axles (i.e basically almost performing wheelies). I don't think this was ever something that applied to ALL muscle cars before December if I recall. I may be wrong but I honestly don't remember a hearse (Albany Lurcher) ever had the capability of doing a wheelie....
I'm able to reproduce this by pressing down the handbrake and accelerator at a standstill and then releasing the handbrake. This is reproduceable in all muscle cars as of patch 1.0.604.0. Please note, I haven not modified the handling.meta file after the 1.0.604.0 update. In fact, I had to re-download and re-install GTA just to have a fresh start modding again. The only things I've done is inserted Add-on cars into the mods directory and that is about it.
Is there a value that I can change in the handling.meta file to reduce their tendencies to do wheelies?
Here are some pictures to help gauge this issue.
https://imgur.com/a/Ao2b21E
-- Branden