@AHK1221 Yeah the second one only requires the .asi loader and will work on any game version. The first one requires the .asi loader AND ScriptHookV.
alloc8or
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Posts made by alloc8or
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RE: how to spawn new DLC cars into GTA5 without using scripthookvposted in General Modding Discussion
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RE: how to spawn new DLC cars into GTA5 without using scripthookvposted in General Modding Discussion
It's unnecessary to use the first one if you are already using the second one.
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RE: The New Grand Theft Auto Update: 1.0.1011.1posted in General Modding Discussion
@meimeiriver No, this is for getting fuel, oil, current gear, etc. (which is not possible using natives).
@ikt The offsets don't seem to have changed. -
RE: The New Grand Theft Auto Update: 1.0.1011.1posted in General Modding Discussion
@ikt said in The New Grand Theft Auto Update: 1.0.1011.1:
Oh boy here we go again.
Please only have updated natives
There are 36 new natives. And regarding the vehicle memory offsets, I'll look into it in a few mins
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@sollaholla Yeah, as far as I can tell from looking at the NativeUI source code, the reason for this is that whenever it draws a rectangle, the Draw(Size offset) function gets the screen width and height and also calculates the aspect ratio as well as the rectangle width, height and position. Thus, the fps drop like crazy. This simply shouldn't be done in Draw().
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@sollaholla Be careful not to make the same mistake NativeUI did because it drops the fps by 20 or something like that.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@sollaholla You are using C# for this, right?
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
Talking about bugs, I think I have found one. When you die in space, you spawn in the air at LS International Airport where you are supposed to land when you come back from space to earth and after that the screen finally fades out and you respawn. I don't think this is intended. @sollaholla
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RE: Need help finding certain peds in OpenIVposted in General Modding Discussion
@meimeiriver It is ScripHookVDotNet's PedHash naming convention: https://github.com/crosire/scripthookvdotnet/blob/dev_v3/source/scripting/PedHash.cs#L531
The tool simply gets the ped's hash, casts it to PedHash and displays the name using ToString().