bro my game version is 1.0.350.1 i think that is too old can you check it please.
Aman45
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Posts made by Aman45
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RE: scripts folder doesn't work.posted in Installation Help & Troubleshooting
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RE: scripts folder doesn't work.posted in Installation Help & Troubleshooting
No bro it doesn't work. I used Single player garage reloded too.
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scripts folder doesn't work.posted in Installation Help & Troubleshooting
i don't know what happens to game after i install "native ui" and other scripts mod like "spg garage or cargoPlane mod" to scripts folder. i reinstalled game billions of time and installed latest scripthook and scripthookvdotnet,native ui too.my game crash on loading screen after installing scripts. if you know how to solve this you can contact me here :
e-mail: aman4545asrj@gmail.com
i will be very thankfull to you.please help SCRIPTHOOK LOG and SCRIPTHOOKVDOT NET log after scripthook log.
// GTA V SCRIPT HOOK (build Mar 20 2021, v1.0.2245.0)
// (C) Alexander Blade 2015-2021
[22:10:49] INIT: Started
[22:10:49] INIT: Success, game version is VER_1_0_350_1_STEAM
[22:10:50] INIT: Registering script 'Menyoo.asi' (0x00007FFFC2839EF0)
[22:10:50] INIT: Registering additional script thread 'Menyoo.asi' (0x00007FFFC284A3A0)
[22:10:50] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFFE83B1480)
[22:10:53] INIT: Pool 1 extended
[22:10:53] INIT: Pool 2 extended
[22:10:53] INIT: Pool 3 extended
[22:10:53] INIT: Pool 4 extended
[22:10:59] INIT: GtaThread collection size 180
[22:10:59] INIT: wnd proc 0x00000000FFFF0627
[22:10:59] INIT: IDXGISwapChain 0x00007FFFFDC0B438 (0x00007FFFFDB74F80)
[22:10:59] INIT: IDXGISwapChain set
[22:10:59] INIT: DX init started
[22:10:59] INIT: DX feature level B000
[22:10:59] INIT: DX init succeeded
[22:11:40] CORE: Requesting thread creation
[22:11:40] CORE: Creating threads
[22:11:42] CORE: Started control thread, id 37 active 1
[22:11:42] CORE: Started thread 'Menyoo.asi' (0x00007FFFC2839EF0), id 38 active 1
[22:11:42] CORE: Started thread 'Menyoo.asi' (0x00007FFFC284A3A0), id 39 active 1
[22:11:42] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFFE83B1480), id 40 active 1
[22:11:42] CORE: Launching main() for 'Menyoo.asi' (0x00007FFFC2839EF0), id 38
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\needle_orange.png', id 0
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\night_needle_orange.png', id 1
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\needle_red.png', id 2
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\night_needle_red.png', id 3
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_cyan2.png', id 4
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_green2.png', id 5
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_yellow2.png', id 6
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_orange2.png', id 7
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_purple2.png', id 8
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_pink2.png', id 9
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_cyan.png', id 10
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_green.png', id 11
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_yellow.png', id 12
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_orange.png', id 13
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_purple.png', id 14
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_pink.png', id 15
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Default_face.png', id 16
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Default_handh.png', id 17
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Default_handm.png', id 18
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Frameless_face.png', id 19
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Frameless_handh.png', id 20
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Frameless_handm.png', id 21
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\teleportToWaypointBoxKeyboard.png', id 22
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\teleportToWaypointBoxGamepad.png', id 23
[22:11:43] CORE: Launching main() for 'Menyoo.asi' (0x00007FFFC284A3A0), id 39
[22:11:43] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFFE83B1480), id 40MY SCRIPTHOOKVDOTNET LOG:-
[22:11:43] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'D:\GAMES\Grand Theft Auto V\ScriptHookVDotNet.ini'.
File name: 'D:\GAMES\Grand Theft Auto V\ScriptHookVDotNet.ini'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
[22:11:43] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[22:11:43] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[22:11:43] [DEBUG] Loading scripts from\GAMES\Grand Theft Auto V\scripts ...
[22:11:43] [DEBUG] Loading assembly NativeUI.dll ...
[22:11:43] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.14.
[22:11:43] [DEBUG] Loading assembly SinglePlayerGarage.dll ...
[22:11:43] [INFO] Found 4 script(s) in SinglePlayerGarage.dll resolved to API 2.10.14.
[22:11:43] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[22:11:43] [INFO] Started script NativeUI.BigMessageThread.
[22:11:43] [DEBUG] Instantiating script mlgthatsme.AnimatedCameraScript ...
[22:11:43] [ERROR] Failed to instantiate script mlgthatsme.AnimatedCameraScript because constructor threw an exception: System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
at SHVDN.ScriptDomain.PinString(String str)
at GTA.Native.Function.ObjectToNative(Object value)
at mlgthatsme.AnimatedCameraScript.RecreateCam()
at mlgthatsme.AnimatedCameraScript..ctor()
[22:11:43] [DEBUG] Instantiating script mlgthatsme.GarageMod.NotificationManager ...
[22:11:43] [INFO] Started script mlgthatsme.GarageMod.NotificationManager.
[22:11:43] [DEBUG] Instantiating script mlgthatsme.GarageMod.SinglePlayerGarageScript ...
[22:11:44] [INFO] Started script mlgthatsme.GarageMod.SinglePlayerGarageScript.
[22:11:44] [DEBUG] Instantiating script mlgthatsme.GUI.NativeInputManager ...
[22:11:44] [INFO] Started script mlgthatsme.GUI.NativeInputManager.
[22:11:44] [ERROR] Caught fatal unhandled exception:
System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
at SHVDN.ScriptDomain.PinString(String str)
at GTA.Native.Function.ObjectToNative(Object value)
at mlgthatsme.MLGNative.ShowNotification(String message, String messageTitle, Boolean Blinking, String txdEntry, String txdDict, Int32 notificationType)
at mlgthatsme.GarageMod.SinglePlayerGarageScript.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[22:11:44] [ERROR] The exception was thrown while executing the script mlgthatsme.GarageMod.SinglePlayerGarageScript.
[22:11:44] [ERROR] Caught fatal unhandled exception:
System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.get_CellEmailBcon()
at SHVDN.ScriptDomain.HandleUnhandledException(Object sender, UnhandledExceptionEventArgs args)
at SHVDN.Script.MainLoop()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart() -
Urgent help pleaseposted in Installation Help & Troubleshooting
I recently installed TERZO car mod to gta 5
But when i use trainer to spawn the car it shows
(COULDN'T LOAD MODEL)
please help me