@Wetter42 I found the answer for myself .. these are three low lod models.
prop_distantcar_day
prop_distantcar_night
prop_distantcar_truck
which appear in the distance to enliven movement in distant lands. And I also found a way to completely remove them. along the path mods/x64c.rpf/levels/gta5/props/lev_des/v_minigame.rpf there is a file v_minigame.ytyp which contains lines responsible for their appearance.
open the in openV file with an editor. find rows with one of the specified lods. and delete
<Item type="CBaseArchetypeDef">
<lodDist value="100.00000000"/>
<flags value="131072"/>
<specialAttribute value="0"/>
<bbMin x="-0.99633400" y="-2.54103900" z="-0.02581100"/>
<bbMax x="0.92395500" y="2.59560300" z="1.43583800"/>
<bsCentre x="-0.03618950" y="0.02728200" z="0.70501350"/>
<bsRadius value="2.83764900"/>
<hdTextureDist value="5.00000000"/>
<name>prop_distantcar_day</name>
<textureDictionary>prop_distant_cars</textureDictionary>
<clipDictionary/>
<drawableDictionary/>
<physicsDictionary>prop_distant_cars</physicsDictionary>
<assetType>ASSET_TYPE_DRAWABLE</assetType>
<assetName>prop_distantcar_night</assetName>
<extensions/>
</Item>
it is advisable not to remove prop_distantcar_night. because the night will not be so alive. at night, these lody are not particularly an eyesore. only the headlights shine)