managed to make the armature to work but the ik stuff is kinda weird
@MegaDeveloper Im using gims evo and 3dsmax, and i managed to make everything "work" but the armature seems to be rotated in 90 degrees or something. but at least my textures are working now, but i still need to edit the ymt to add the other cosmetics to the ped.
Im trying to convert a ped to gta v and after exporting with gims evo everything seemed fine in OpenIV and Codewalker but the game crashes after i change my character to the ped i created.
Then i tried to export the .ydd to .odd and import it again into 3dsmax to see what's wrong with it but i got this error:
If anyone has come through this error and knows how to fix it i would appreciate the help, thanks!
@Akram I said that the game crashed while loading but it was because i didn't used the update.rpf so i removed it
@Akram It don't worked for me on steam, fuck
how you imported the american truck simulator map in 3dsmax??
I Found this https://tohjo.eu/hitomi333/citizenmp/commit/a4eefd2c9cfe147a3fc000352e7eac2d069d3a1d but i don't know how to use it.
i'm trying to convert some maps from gta iv to gta v, and certain models a get the error "Could not find terrain_va_4lyr.fxc!" and "Could not find wire.fxc!" i already import shaders from commom.rpf but i still getting this errors. i imported the shaders from gta iv and the error go away, but when i start the map my gta v crash. please help me.
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