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Augur89
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Posts made by Augur89
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RE: [VEHICLE] Viper Series Mod for GTA 5
it's been a while, but here's a video of the new version:
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RE: Knight Rider Mod - Scripter needed
here's the new version:
the scanner animation got reworked, so that it nows follows the SPM components during the transformation.
in addition, i added and synchronized the custom transformation sound for C-Mode. -
RE: Knight Rider Mod - Scripter needed
good question. i never saw video clips implemented somewhere. some research would be neccessary there.
i've got another topic, where i could need help:
i would like to add several custom cameras to the script, so that we can change between different offsets by hotkeys (Native.Function.Call(Hash._0x4D41783FB745E42E,
, 0.000000, -0.3, 0.6))
that would allow to easily swap between different camera positions by hotkeys and enjoy the dashboard. i asked there for help, but no response so far: https://forums.gta5-mods.com/topic/37887/changing-vehicle-camera-offset-ingame
do you know somebody, who could help? you seem to have made better experiences on this board
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RE: Knight Rider Mod - Scripter needed
opening and closing windows should be pretty easy to realize with native functions.
working wipers might be possible as well, i would have to check
turning widows black probably is possible somehow, i just have no idea how now
Working T-Tops would be a very nice thing, but i don't think it will work since every can only can have one animation and atm these are used for the convertable animation and the Super Pursuit Mode Animation -
RE: Knight Rider Mod - Scripter needed
most of these things are done in the meanwhile.
Here's the new version:
What i'm still looking for is a script for chasing criminals and a proper laser for KITT -
Changing Vehicle Camera Offset ingame
Hi,
Is it possible to change the Vehicle Camera Offset ingame while in a vehicle?
(i mean that line: <PovCameraOffset x="0.000000" y="-0.47000" z="0.700000" />)Is there a script for that existing already or something else?
In the Natives Database, i found the following:
CAM::SET_CAM_COORD
Hashes: 0x4D41783FB745E42E 0x7A8053AF
void SET_CAM_COORD(Cam cam, float posX, float posY, float posZ)
// 0x4D41783FB745E42E 0x7A8053AF
Sets the position of the cam.but how to use that in a script?
Do i just have to call the function and type the coordinates like that?
Native.Function.Call(Hash._0x4D41783FB745E42E, xxxxxx, 0.000000, -0.3, 0.6)Thanks for your help
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Knight Rider Mod - Scripter needed
I'm looking for a scripter to finish the Knight Rider Mod for GTA 5.
This is how it looks atm:here's the list of things planned for future releases:
- silent mode (basically i change to electric or no engine sound should do it)
- laser
- original engine sound
- script, that plays specific KITT sounds for closing doors, spm animation
- Emergency Braking system with sound
- animated voicebox that plays, when KITT comments specific situations
- flame thrower
- pursuit mode as handling switcher per keybind
- turbo boost as speed booster
- criminal chasing missions (similar to vigilante missions)
if you have further ideas or wishes, please let me know.
if anybody is interested, please contact me or just answer here
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Pause Function for Lua Scripts
Hi,
i'm looking for a way to implement a pause function in a lua script, so that it pauses when a button is pressed until the button is pressed again.
do you know, how to do that?
it's for a pretty simple script, that changes the vehicles extras permanently.
That's the script:local animextra = {}
function animextra.tick()
local playerPed = PLAYER.PLAYER_PED_ID()
local player = PLAYER.GET_PLAYER_PED(playerPed)
local playerExists = ENTITY.DOES_ENTITY_EXIST(playerPed)
local playerPosition = ENTITY.GET_ENTITY_COORDS(PLAYER.PLAYER_PED_ID(), false)
local veh = PED.GET_VEHICLE_PED_IS_IN(playerPed,true)if(playerExists) then VEHICLE.SET_VEHICLE_EXTRA(veh,2,1) VEHICLE.SET_VEHICLE_EXTRA(veh,3,1) VEHICLE.SET_VEHICLE_EXTRA(veh,4,1) VEHICLE.SET_VEHICLE_EXTRA(veh,5,1) VEHICLE.SET_VEHICLE_EXTRA(veh,6,1) VEHICLE.SET_VEHICLE_EXTRA(veh,7,1) VEHICLE.SET_VEHICLE_EXTRA(veh,8,1) VEHICLE.SET_VEHICLE_EXTRA(veh,9,1) VEHICLE.SET_VEHICLE_EXTRA(veh,10,1) VEHICLE.SET_VEHICLE_EXTRA(veh,11,1) VEHICLE.SET_VEHICLE_EXTRA(veh,12,1) VEHICLE.SET_VEHICLE_EXTRA(veh,1,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,1,1) VEHICLE.SET_VEHICLE_EXTRA(veh,2,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,2,1) VEHICLE.SET_VEHICLE_EXTRA(veh,3,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,3,1) VEHICLE.SET_VEHICLE_EXTRA(veh,4,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,4,1) VEHICLE.SET_VEHICLE_EXTRA(veh,5,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,5,1) VEHICLE.SET_VEHICLE_EXTRA(veh,6,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,6,1) VEHICLE.SET_VEHICLE_EXTRA(veh,7,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,7,1) VEHICLE.SET_VEHICLE_EXTRA(veh,8,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,8,1) VEHICLE.SET_VEHICLE_EXTRA(veh,9,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,9,1) VEHICLE.SET_VEHICLE_EXTRA(veh,10,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,10,1) VEHICLE.SET_VEHICLE_EXTRA(veh,11,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,11,1) VEHICLE.SET_VEHICLE_EXTRA(veh,12,0) wait(1000) VEHICLE.SET_VEHICLE_EXTRA(veh,12,1) VEHICLE.SET_VEHICLE_EXTRA(veh,1,0) end
end
return animextra
Thank you very much for your help