@JohnFromGWN I will send you
Aurora11
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Posts made by Aurora11
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RE: A car I have doesn't let me paint it
@JohnFromGWN I think this is a meta problem
I renamed another car to the problematic one's name and replaced it. That car also got it's Pearlescent locked now...
I narrowed it down to carvariations.meta (thought it was vehicles.meta because I don't see any problem in carvar.).
Then I created 2 dummy metas and compared the previous car's carvariations and new ones, despite everything looks correct, when I compare using notepad++ plugin, at the color ID part it's showing something weird.
One line marked as red.
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A car I have doesn't let me paint it
I have a car that it's Pearlescent is always locked to Color ID 111 and I can't change it. Because of this shit it's causing some paints to look too ugly
I was also noticed this problem in an RV vehicle too in the past and it's Primary Color was locked too.
Anyone knows how can I unlock it?
(and for what reason why would authors think it would be a good idea to lock spesific color on a vehicle anyway....)
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RE: How I Test Vehicles for Stability
@JohnFromGWN Impressively immersive race track :DDDDDD
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RE: Cayo Perico map texture problem
@JohnFromGWN I have a backup of clean version though, which I did use to test but nothing changed
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RE: Cayo Perico map texture problem
@JohnFromGWN Problem is if I update, then it will update everything and I won't be able to avoid updates anymore
Launcher Bypass mods won't work
and without the updates exe mpheist4 not working. I was tried it before but game crashing when I enable it.
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RE: Cayo Perico map texture problem
@JohnFromGWN Welp, I guess I'm gonna have to download the whole game then
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RE: Cayo Perico map texture problem
@JohnFromGWN Can I download the mpheist4 dlcpack from steam depot if I don't have the steam version?
True it might be also update.rpf too to properly recognize those models and textures. You were mentioned 1.57 is the most stable version. I'm gonna try finding the gold... thing ReNNie mentioned.
Then will take the update.rpf and exes from it, maybe even dlls and all that thing too and oh well, then have to remod that update.rpf too ugh
but it probably be worth the time if it works.
Sucks though I won't be able to use visualsettings+timecycle reloader anymore
It doesn't work after 1.50 and only works with legit game don't know why. Not exactly I need it but time to time it was coming in handy when I needed
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RE: Cayo Perico map texture problem
@JohnFromGWN Well in the past I was used VisualV but I tested this in full vanilla game too.
The only change I made to vanilla was gameconfig, otherwise game was crashing when I open. But still same. Those blue textures you see are the bump maps and purple ones are height maps, or something like that. They end with _h.dds .
Greens I'm not sure what's their use.
I took a piece of land mass (the part next to that beach party place) and spawned it. At the beginning it was covered with multiple things. So I checked the textures it's using and deleted every bump, height, green and those other type of textures, basically everything except the actual diffuse textures. Then I spawned and it was looking proper.
So my best guess is those models are made differently than before, either their shader or something else is different. and old gta5.exe can't properly load those files and every texture just loading as diffuse.
<snip> ReN
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RE: Cayo Perico map texture problem
@JohnFromGWN I kinda understand why it is happening
I don't know is my game version can't properly read the shader being used for CP models but the reason it's happening is game reading all the textures as a diffuse texture. So bump, specular, height and all kind of textures are being read as diffuse texture and it's keep swapping those textures depending on angle and distance and that is why this glitch happening