@ArmaniAdnr dont they test them before approving? i know there's enough time spent rejecting new mods in order to save the egos of other modders lol. so how do they spend the time to do that while letting the site fill up with garbage. no matter, gta burn out has kicked in anyway.
AwfulRemystemple
View profile on GTA5-Mods.com »
Posts made by AwfulRemystemple
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RE: Why don't moderators remove broken mods?
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RE: Why don't moderators remove broken mods?
oh cmon, there can't be a report broken mod button after 1000 comments that say it's broken?
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Why don't moderators remove broken mods?
sorting through the mess of broken garbage on this site is a bit insane at times. why is there no quality control at all here? i mean, if every comment on a mod says it's shit and doesn't work, why is it still there?
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Trainer V usage in mods?
I see that a lot of mods require Trainer V, but i don't understand the usage as I don't recall ever using Trainer V for anything, it just kinda sits in there as a requirement. I was just wondering if the mods somehow "hook" into the trainer or if i'm actually missing a step in activating some of the mods.
Thanks.
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RE: How to add more Military/Police Peds?
Right on! happy it did. Game on!
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Adding hud.ytd and mp_big_message_freemode.ytd to package installer help.
Hey all. i've been trying my hardest to get these 2 files installed via oiv install. I've added the custom screens, movie, loading music and so on. everything works great. but when i try to add
<archive path="\x64\patch\data\cdimages\scaleform_generic.rpf" createIfNotExist="True" type="RPF7">
<add source="\mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf\hud.ytd">\hud.ytd</add>
<add source="\mods\update\update.rpf\x64\patch\data\cdimages\scaleform_generic.rpf\mp_big_message_freemode.ytd">\mp_big_message_freemode.ytd</add>anywhere in the list i get an error that the files are missing in the package installer. all the paths check out, so i can't imagine what i'm doing wrong. any help would be awesome.
Thanks.
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RE: ScriptHookV can't see NativeUI
pretty sure you need to add ScriptHookVDotNet.asi to your game folder as well. hope it helps.
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RE: How to add more Military/Police Peds?
Hey. I"m not the most experienced, but when i wanted to remove the helicopters from being wanted i went into dispatch.meta and set all the heli levels to 0. i can imagine the opposite could be done with the same file, just have a look through it and you'll probably find what you're looking for.
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story mode vehicles over 100k?
Hey guys. just looking for a mod that will remove the 100k limit for storing vehicles. i think it's kinda dumb that there's price limit on storage.
Thanks.
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Add on weapons?
hey all. is it just me or are weapon / gun add ons not really a thing? lots of replacements but i can't find an addon pack. if one is out there could someone please point me to it?
Thank you.