@GetTheClicker It's defrag
baba0rum
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Posts made by baba0rum
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RE: Crashes when using mods; "Out of game memory". Help?posted in Installation Help & Troubleshooting
@Josh1dfs You should rebuild all your .rpf, it can help a lot. I also had some crash, at randomly place, and time played. This solved every issues
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RE: Update the pirated version GTAV?posted in Installation Help & Troubleshooting
@GetTheClicker But, banned or not, you should be able to connect in the social club and to play offline. At least, that what i heard from banned people
Edit: ok i know where you should start, i also use an unofficial one for modding and one for online (i'm not banned, and wont because i don't mod on it). When you run the unofficial, and close it, you should run the launcher, it will force the social club to ask for your login, and you'll be able to connect again. This is what i have to do every time i want to play online.
Edit2: for those who will say i'm not a legit owner:
https://fr.socialclub.rockstargames.com/games/gtav/pc/career/overview/gtaonline
do not send me friends request, i wont answer -
RE: Want some .ydr...posted in General Modding Discussion
@mrgoshanoid in zmodeler, you can can export them as ydr, just write the full extention
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RE: Replacing Vehicle Body Partsposted in Installation Help & Troubleshooting
@DSKTX Lol nope. Openiv only show the model. You'll need zmodeler to do edition
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RE: [VEHICLE][SCRIPT][REL] MTL Flatbed Tow Truckposted in Releases & Works in Progress
@ImNotMentaL Took a door from the moonbean, same error, removed the col from the door and it work (it does not slide but teleport to the place it should be). COL problem maybe ? dont know.
Edit: Ok the game won i give up. Nothing to do on my own too.
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RE: Livery as tunable partposted in General Modding Discussion
@Neos7 For the paint, i used only PAINT4 for all the paint, and for the livery too.
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RE: [VEHICLE][SCRIPT][REL] MTL Flatbed Tow Truckposted in Releases & Works in Progress
@ImNotMentaL This look like a little challenge, and i like these. I'll try on my own and find a solution
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RE: Livery as tunable partposted in General Modding Discussion
@Neos7 i got it working with these:
<Item> <modelName>CAR_liv1</modelName> <modShopLabel>VGO2_LIV_1</modShopLabel> <linkedModels /> <turnOffBones /> <type>VMT_LIVERY_MOD</type> <bone>chassis</bone> <collisionBone>chassis</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item>in zmodeler, CAR_liv1 part have embeded texture (texture browser, new group "car_liv1.yft, and materials texture point to this group texture) Make sure the UV2 is correctly mapped