@Ze-Krush said in Turn 3D Models into Readable Objects for Blender:
@BaileyGeee https://github.com/LendoK/Blender_GTA_V_model_importer
Do you know what version of blender this is for?
@Ze-Krush said in Turn 3D Models into Readable Objects for Blender:
@BaileyGeee https://github.com/LendoK/Blender_GTA_V_model_importer
Do you know what version of blender this is for?
Hey folks,
So recently I wanted to start getting into the modding scene for GTA V and I've wanted to work on some vehicles and/or some clothing, however, a problem I've noticed which I've been able to solve in most other games (GMod, Battlefront 2, etc.) is that Rockstar likes to use its own texture and model files.
I am someone who likes to see what I'm doing when texturing and applying liveries, etc. - For example I love using Substance Painter, one of my favourite programs.
Does anyone know any way I'm able to take the YTF, YDD files, etc. and turn them into models readable by blender like an obj, etc.
Thanks heaps, I appreciate any response.