When a player attempts to steal a vehicle with a weapon, there are different animations. Sometimes he will throw the driver out, other times he will aim his weapon at the driver.
Is there a way to force one or the other? I only want the weapon-pointing animation.
I tried handling this with ScriptHookV NET but I'm no expert. I tried stopping the animation right after stealing, then playing a different one with the weapon pointing. In this case, the correct animation will play, but the character will not actually enter the vehicle.