I've been having a problem with my "car.defaultlight.day.emissive.on" value in visualsettings.dat. the night value works just fine, but when I increase the value of car.defaultlight.day.emissive.on, nothing happens in game, and there is no change. the only change is the brightness/ intensity of the lights when they are inside something (like a tunnel) is there value or multiplier either in visualsettings or timecycles that would fix this? Im also using QuantV if that has a factor in it.
Posts made by brxh
Emissive Intensity while inside/ outside.