Quite old but people still seem to use the tutorial posted above, the hash part is not needed, you can just write your name and it will work, it will get saved too so next time you open the file it has your string name, if someone else opens it thought its hash again
CAR1 = Something
If you are going to code... dont use the nativeUI its scrolling speed is very slow, one cant scroll all the 300+ vehicles
I can't really use NativeUI anyway because I use a custom version that I have added my own functions to. I felt it was missing some useful features so I got the source and added them. But I'm so used to using them, designing something that uses NativeUI without them would be hard work.
Now that I have got access to all the vehicle data, I'm going to spend a while analysing that. See which is the best way to break it down and see what the balance is between class types.
Instead of using a menu system, I had considered a full-screen scrolling thumbnail viewer instead, where the images are laid out in a grid and you scroll left and right to display a new page of images. Depends on how fast the texture drawing is... I'll try a few ways to make the data as accessible as possible, in a way that looks good as well.
As far as file handling and name editing goes, that's best done outside the game, so I won't build any of that kind of thing into the in-game stuff. I'll do bits in between my other tasks so we'll see how things go.
i get the same error now, when i have a lot of addon dlc packs added and msaa on 4x at least.
when i disable msaa, i don't get this error anymore, so i guess it has something to do with graphic memory/ram.
Is there a way to increase these values for gta 5? i mean, so that gta 5 can use all system resources.
Or is there another way to get rid of this error while using all dlc addon packs?