

I like to make cars
@SLY95ZER my discord is cereal #7322
@SLY95ZER at the moment no. I do not want this getting leaked as I have some costly parts on it.
A side project I've been working on every now and then between other, more interesting projects. Will post more screens as more gets done. Just need to UV map all the parts, make liveries, and do some minor tweaks+additions.



So I'm making a police car for the first time and I exported it with the siren# objects and when I turn on the sirens I get this: https://www.dropbox.com/s/342ru8ksgmoaiqr/Grand Theft Auto V 10_14_2018 6_23_42 PM.mp4?dl=0
I've seen on other cars where the siren meshes actually spin instead of just getting bigger periodically. And which siren names flash red instead of blue?
<fRollCentreHeightFront Editable="true">
<Min value="0" />
<Max value="0" />
<Description>This value modify the weight transmission during an acceleration between the left and right.</Description>
</fRollCentreHeightFront>
<fRollCentreHeightRear Editable="true">
<Min value="0" />
<Max value="0" />
<Description>This value modify the weight transmission during an acceleration between the front and rear (and can affect the acceleration speed).</Description>
</fRollCentreHeightRear>
As many might have noticed, there is a variety of cars available the offer RHD animations and layouts. However, when I try to load up my game with two RHD cars installed, the game crashes during load. I've noticed that the all share a common layout in the dlc.rpf\data\ai section with a vehiclelayouts.meta file. Could it be a data conflict within the layout settings in vehicles.meta and vehiclelayouts.meta? For example, I tried loading the YCA ER34 and another RHD car at the same time but it made all addons invalid or crashed on load. But each car works perfectly individually.
TL;DR - Having two RHD layout addon cars in-game causes problems. But both addons work fine individually.