After a long, sudden hiatus from the game, an update is finally in the works.
The hiatus came about due to life and partly cause was kind of burned out from it all, especially testing the helicopter physics...
Anyways, since I came back around to updating it, sort of changed how I work on this, to be more structured and organized, and hopefully more efficient, with various phases shown below:
Phase 1: Research and enter preliminary meta values and calculate gear ratios based in-gear speed and real life gear ratios.
Phase 2: Fine tune said metas in-game and how its performance (grip, acceleration, top speed, etc.) is relative to other vehicles in the same class using lap timer tool on the long track and the Nurburgring GP mostly. Also change vehicle sounds for ultimate sound swap if necessary.
Phase 3: Run through a fine tune/fix all previous vehicles (including helis and planes) going through each vehicle class (probably will be the most time consuming...) and maybe setup an excel sheet showing all the lap times and 1/4 mile times for all land base vehicles. Also, will try to complete the database for gear ratios with links to reference vehicle as done with all the casino and summer dlc vehicles so far (time consuming...). Finally, perform a quick check how they perform in streets using a street course.
Phase 4: Simply drive around the city to see how the AI deals with handling then its ready for release.
So far reverted all helicopters back to pre-5.0.
With the newly added vehicles, Phase 1 is complete, now at Phase 2, just finished the open wheelers, so still a long way before release, so hopefully I don’t feel burned out again...
As for the crashing that some people are experiencing, I haven’t experience any yet during any of my builds. If it crashes due to an error/typo in the values, it would crash immediately, so that isn’t the case (trust me, had that before). I suspect its probably cause the meta file is rather large with all vehicles in 1 file, perhaps exceeding some values set in the gameconfig by Rockstar, so downloading a robust gameconfig is probably necessary. Been using dilapidated’s gameconfig without problems, so is the one I’d recommend. Be sure to use all recommended memory mods and use the edits pinned in the comment section. Link to gameconfig: https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated#comments_tab
This primarily a solo project and since I only have vehicles I’ve owned and racing sims to reference from, some vehicles may not feel as appropriate as it should...
However, I wouldn’t mind sending my edits to those who wants to “beta” test the latest changes, as feedback would be very useful to isolate any bugs or perhaps change the “feel” of some vehicles for those who own them in the style of this mod for any specific vehicles. So feel free to let me know if you want to try the latest build and let me know of your thoughts.
No solid ETA yet, but will update this page as more progress is made. Hoping to be done before end of November, but will see...