@Aurora11 I was using the wrong tool for ymt conversion as Meta Toolkit corrupts the ymt so instead you should use Codewalker's RPF explorer to import/export xml and edit it how you like.
Posts made by Chaotropy
Changes to ped ymt file
I'm using this mod to put together a pack of addon clothes and it works perfectly except for the part where I'm trying to take out redundant slots for heads, torso, and masks as I don't have any addon drawables to those components. When I make changes to the ymt file it does take out the proper slots that I changed but as a result none of the addon drawables for all the other components actually show up in game so I'm kind of stumped as to what I might be doing wrong here.
The original working bit where I made the changes:
Changes I made:
I simply deleted the <Item> drop down for the respective slots I didn't need and swapped out unnecessary hash numbers with 255.
It seems like even the slightest change in ymt files breaks everything such when I also tried to change one value of a drawable from "1" to "17" it did the same thing.