@JohnFromGWN The ped has a SET_FLAG_VALUE that can modify their size. However entities don't seem to have anything of the sort!
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ChillestDev
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RE: Changing a prop/entity size/scale by accessing its size in memory or using matrix/quaternion?
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Changing a prop/entity size/scale by accessing its size in memory or using matrix/quaternion?
How would I go about changing a props/entities size by accessing its size in the memory/bytes or by using the matrix function or using quaternions.
I want to take a prop/entity from the map, and edit its size.
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Setting a waypoint too far away, or getting SafestCoordForPed will always set the waypoint in the same place
Setting a waypoint too far away, or getting SafestCoordForPed will always set the waypoint in the same place no matter how far away or close you wanted the waypoint to be.
SafestCoordForPed:
World.GetNextPositionOnStreet(Game.Player.Character.Position.Around(realDistance)); Vector3 finalCoords = World.GetSafeCoordForPed(safeCoords); myPed = World.CreateRandomPed(finalCoords);
Real distance being a random number generator of 350 to 650.
Waypoint:
int distance = rnd.Next(7500, 14000); //maybe too far for the games limits? Vector3 spawn = World.GetNextPositionOnSidewalk(Game.Player.Character.Position.Around(distance)); locationBlip = World.CreateBlip(spawn);
Probably an obvious solution I'm missing, any help would be greatly appreciated.