@MADVILLAINY You take their position and rotation coordinates from CodeWalker and put those into 3ds to place them where they would be in the gta world. Make sure you have the composite selected when you are moving things so you don't mess up the pivot placement of the mesh. Static collisions should import into 3ds and be where they are in the gta world without the need to do anything.
Posts made by chonkie
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RE: Is it possible to import portions of the GTAV map to 3ds Max and it retains its proper coordinates?posted in General Modding Discussion
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RE: Mods simply stopped working...posted in Installation Help & Troubleshooting
@Sammy1970 said in Mods simply stopped working...:
<item>dlcpacks:\bdivo</Item>
Came here to see if you responded that things were fixed, didn't see any thing so took another quick look at things. Just noticed that dlclist line. If that dlclist line is actually like that in your list, then that will mess things up. The items need to either both be lower case or both be capitalized. And like I said about all of the missing slash marks after the dlcpack names, it's difficult to tell if that is just a typo when you put the info here or if that is how your dlclist actually looks.
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RE: Mods simply stopped working...posted in Installation Help & Troubleshooting
@Sammy1970 Also check your logs and/or post them on pastebin and put the link in a reply. And another thing I noticed, you say you put the replacement car files in 3 and 18, but in your mods folder dlcpacks you have 3 and 16, so I don't know if you just put them in the wrong folder or if you just mistyped which folder you put them in.
And what is that Trainers folder? I've never seen any trainer need/have it's own folder, usually just the .asi and .ini file in the root folder. I do see that you have the trainerv.asi and .ini in your root folder though, so that's why that still works, but that trainers folder seems unnecessary.

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RE: Mods simply stopped working...posted in Installation Help & Troubleshooting
@Sammy1970 Just a fyi, next time you need to post things like what I listed, it would actually be easier for you, less screenshots for one, if you use OpenIV or CodeWalker's rpf explorer. It's also probably actually easier for others to pinpoint potential problems as well, I know it is for me since that's what I'm used to looking at when modding.
Also, a screenshot of the dlclist.xml is better than how you posted it because that is what will be in your game, and I mention that because each and every entry in your whole dlclist that you have posted is missing the slash after the pack names, even the vanilla packs, but I am going to assume that is a typo error when you put them down, if that isn't the case, then that's an issue you would need to fix.
The mod dlcpacks I see you have them installed in your vanilla dlcpacks location, they need to be in the mods folder dlcpack location, you only have two vanilla packs in there. That's definitely one issue. Are you editing the vanilla dlclist.xml or are you editing the one in the mods folder?
Here's a few example pics of where the packs should be and also to show you how it's easier to tell where things are located when trying to help.
This first pic i'm pointing out the missing slash that I assume is present in your list that was just a typo if you typed them out manually, but also have to think why would someone type out that long list manually instead of copy/pasting it, so make sure your list has those slashes.

This one is my mod folder dlcpack, you don't need all of the vanilla ones in there, only ones with edits to them, but you do need to make sure you put all of your mod dlcpacks there.

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RE: Mods simply stopped working...posted in Installation Help & Troubleshooting
@Sammy1970 Any error logs showing up? Post a screenshot of your folders, like the root folder, mods folder, scripts folder, dlclist.xml, etc. Anything you think might help. Maybe even link the mods you've installed. Without any of that info, it's difficult to tell what could be wrong.
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RE: Mods simply stopped working...posted in Installation Help & Troubleshooting
@Sammy1970. Here's a link to a discussion on how to uninstall an oiv if you need it.
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RE: Mods simply stopped working...posted in Installation Help & Troubleshooting
@Sammy1970 I recommend you never use an OIV installer. It could make unnecessary changes that affect other things you don't want changed. I bet that's your issue. You can always manually install files from an oiv.
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RE: Texture becoming yellow on vehicleposted in General Modding Discussion
@Theoasterix Did you send @a63nt-5m1th your file to look at? Did you make the textures yourself? Did you try the other things i said that fixed my issue when i had a yellowing issue? Could be the same issue but just presenting itself in a different way.
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RE: Mods simply stopped working...posted in Installation Help & Troubleshooting
@Sammy1970 You would need to provide info for people to be able to possibly see what might be wrong.
https://forums.gta5-mods.com/topic/13256/how-to-ask-for-help-and-support
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RE: Texture becoming yellow on vehicleposted in General Modding Discussion
@Theoasterix Ah, what are the texure dimensions? Make sure you use power of two, that might be the issue. If not, then a63nt-5m1th is one smart cookie and will most likely have an answer.
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RE: Texture becoming yellow on vehicleposted in General Modding Discussion
@Theoasterix. Is this with a mod you made or someone else's. Honestly if it's someone else's mod the issue should be something that the mod author should deal with, not you the end user.
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RE: Prop disappearsposted in General Modding Discussion
@D4rkst3r Yeah, I've been having the same issue lately with the bb values being wrong using the Neos7 maxscript ytyp tool as well, I know there is another ytyp creating tool on the gta5mod site, but I've actually learned how to get the correct values manually while still in 3ds so it is quick for me. I can post a little video tutorial on that if needed/wanted. I would just have to make it and post it when I get a chance, would be a few hours from now. But basically while in 3ds, and with the entity at 0,0,0 and while viewing from the top, I take the cursor and move it to both ends of the object. In the ytyp I make sure the bbmin is all the negative values and max is the positive. In 3ds, the way the arrow is pointing I put for the max values and behind the arrow for the min values. I also make sure the edge of the object is in the center when I'm placing the cursor there for the value so it is more accurate, but it is ok for the bb values to be slightly bigger than the object so 100% accuracy isn't really necessary.
I've been able to go from this ...

to this usually with the first set of values i input. Occasionally I need to fine tune it depending on how big the entity is. ...

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RE: Prop disappearsposted in General Modding Discussion
@D4rkst3r bbmin and bbmax values are incorrect in the ytyp.
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RE: game problems againposted in Installation Help & Troubleshooting
@gentlejoey123458 This should be in the trouble shooting section. Do the logs have anything in them about the crash? Your best bet is to remove all mods and start over since you don't have many installed. Add just one mod and test it out thoroughly, and I mean thoroughly since it is a random crash. If it is ok after awhile, add another mod and retest thoroughly. If all is well then add one more and test thoroughly. Keep doing that and if you crash, remove the latest mod you installed and retest to make sure it was the culprit. If so, forget about the mod and add another one. It isn't the fastest method to add mods, but it has saved me much headache trying to figure out the reason for a crash since you aren't trying to narrow down what is causing the crash if you add a bunch at one time.
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RE: issues with mlo..........posted in Installation Help & Troubleshooting
@pr-boy Glad to hear you're not crashing any more. Still odd about it being an issue with map builder for you, since I still don't have an issue with it being installed, except for the fact that I'm not using it and it is taking up space
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RE: Please help improve my gate scriptposted in General Modding Discussion
@Dogamizer Yes, it is exactly what I would need.
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RE: Texture becoming yellow on vehicleposted in General Modding Discussion
@Theoasterix Is it doing something like in this video?
I had this issue when I made my texture for the customized props in the video using the program gimp 2.8. I did a few things all at once to fix the issue, so I'm not sure exactly if it was just one thing that fixed it or if it indeed was a combo of the fixes. For one, I decreased the size of the texture. It was still a power of two when it was too big for what was needed so that wasn't the issue. I originally didn't set the compression so I ended up setting that to bc3/dxt5, and I also originally didn't check a setting to generate mipmaps so did that when I recreated the dds. Once I did all that it fixed the issue. -
RE: How to install modsposted in Installation Help & Troubleshooting
@YoungEsco If you want to watch a tutorial, this one should help you get started from scratch.
. Also watch part 2. Those two will cover the basics. -
RE: issues with mlo..........posted in Installation Help & Troubleshooting
@pr-boy Hmm, the only thing I think that would deal with that area specifically besides SPA would maybe be the business mega pack. Try removing that and going in the area. I'm working right now but will test that area with just SPA and the other mods I already have installed to see if it crashes.
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RE: Opening gatesposted in General Modding Discussion
@Dogamizer I'm not a coder/scripter either, i wouldn't know what to do with the source code. Would have to learn what to do as well, don't know if I have the time or patience for that. I think it would be a great mod to release if you found help on how to clean it up. There are many scripters on the site or in discord.
I just know for sure I would use it almost everywhere I have a mlo, like with my garage one that is released, i can't drive a truck with a trailer inside without issue since the door auto closes too soon and i don't want the auto open box to be big because then it constantly opens and closes while just walking around inside.
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RE: issues with mlo..........posted in Installation Help & Troubleshooting
@pr-boy I've done some more testing, playing around. I installed a few more mods, including Single Player Apartment, and have had no crashes after an hour of driving around, did a mission, blew up a bunch of cars, bought some of the houses/apartments. You must have an issue with one of these other mods, iv style car exit, mission maker, map editor, mk2 weapon giver, hkh business mega pack, because those are the only ones I haven't installed yet to test. Either one of those or you have a different issue that will take more trouble shooting on your part. It may be easiest to start over your mods from scratch. Here's a pic of what's installed on my game recently without issues.

What area are you trying to go to when your game crashes? Have you looked at any of the log files to see if there is anything in any of them that show what is causing the crash? Is there anything in particular in that location like one of the houses/apartments or anything else mod related? Maybe I just haven't gone to the right apt yet to cause the crash since I haven't been to them all.
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RE: issues with mlo..........posted in Installation Help & Troubleshooting
@pr-boy I haven't changed the gameconfig from what Map Builder might have installed. I've been driving around to each mlo I have installed at the moment and have had no issues. Here is a pic of what I have installed right now. No script mods installed to test yet. I really think it is SPA conflicting with something. I have some errands to run real quick but will test that once I get home. Still don't know why it initially crashed when I first installed MB, but sometimes the game does dumb stuff like that.

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RE: issues with mlo..........posted in Installation Help & Troubleshooting
@pr-boy I can tell you that it installed the mb_addons dlcpack and it's line in the dlclist, it installed a custom_maps folder if you didn't already have one and it installed the marina.ymap. It installed an objectlist.ini in the scripts folder.
If one didn't exist, then it installed a new gameconfig.xml, a PackfileLimitAdjuster asi and ini, a HeapAdjuster.asi and .ini and a MapBuilderInstallLog.txt in the root folder. I don't know if it actually overwrites those files if they already existed since I already had all of them and can't tell if they are a different version. The PackfileLimitAdjust and HeapAdjuster should be the same because those haven't changed or needed to change in a long time, but the gameconfig, if it was replaced, could be an older version or just one I don't want so I don't like the fact that it installed it's own if it did. I can easily replace that with a different one if I want to.
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RE: issues with mlo..........posted in Installation Help & Troubleshooting
@pr-boy Since I didn't see an uninstaller in the download, you will need to manually remove the files that the installer installed. You can find what it installed and where those files were installed by opening the assembly.xml If the oiv added folders or rpf that you don't have any other modded files in, then you can just delete those folders/rpfs from your mods folder without the need to replace with vanilla files.
Odd thing, I just tried to load my game up a second time with it still installed and it has not crashed on me yet. That's also with my mlo and a few others installed as well.