@Suprememes @EugeKill Yall are trying to think of Persistence mod. It shouldn't be that causing the issue. I use the persistence mod by ImNotMental and I can enable MP maps without issues. While updating my mod, I tested to make sure it wouldn't crash by using Enable All Interiors by HKH191 and I've also tested using Simple Trainer to enable MP maps. No issues with either of those with my mlo mod. I do remember reading that some mlo interiors made poorly by other people will cause crashes with enable mp maps, maybe yall have one of them that causes issues.
Posts made by chonkie
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RE: MP Map/Online Map Enable CRASH!!!!posted in Installation Help & Troubleshooting
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RE: issues with mlo..........posted in Installation Help & Troubleshooting
@pr-boy Depends on which ones you are using. There are a few out there that weren't put together properly that will cause crashes as soon as you get near them. Many are made correctly and don't cause issues.
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RE: Lights in the building - CodeWalkerposted in General Modding Discussion
@pathstroke A lot of the light ydr do not have light sources. You will have to either find ones that do or make your own in 3ds. Are you having trouble getting Gims to work with your 3ds? What year 3ds are you trying to use? If you can find a student version of 2016 or 2017 it should work better with the Gims Evo on this site. I have read that many people successfully use the more recent versions of 3ds, I think they are using a modified version of Gims to work with the newer version, you would have to google it to find out what you need to do in that case to get it working. Does that mean your "interior" is made out of props in a ymap? If so, that really isn't the right way to do it and it won't be an actual interior, and will have some issues. Should be making it as a mlo.
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RE: Help with Object Creationposted in General Modding Discussion
@SirAnKeKu Did you add anything to the <physicsDictionary> section in the CBaseArchetypeDef of the ydr in the ytyp? Also, a ydr isn't going to shatter, it would need to be a yft which is a fragment object for that to happen.
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RE: Help with Object Creationposted in General Modding Discussion
@SirAnKeKu Could be a couple things wrong, like maybe content.xml in the dlc.rpf not loading things. That first tutorial seemed to be correct. Here is a pic of another way to get a single custom prop into the game without wasting a dlcpack if you want to try it this way for getting it into SP for testing. As for getting it into FiveM, I don't have knowledge with that.

If you try the way in my pic and did not embed the texture, you can import the texture you used into a ytd in the rpf you place the ydr and put the name of that ytd into the CBaseArchetypeDef of the ydr in the ytyp.
You also have an old version of CodeWalker if you are using the one from this site, that's why you couldn't work with the manifest. Here is the CW discord link where you can find the most up to date version in the #releases channel. https://discord.gg/qZzsnp
Also, I see that you have the lafa2k tutorial in your dlcpacks, did that one work for you?
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RE: Mapeditor f7 not working, followed guides on here? Also issues getting custom buildings like burgerking showing?posted in Installation Help & Troubleshooting
@markm75 Oh, and which Burger King and McDonald's mods are you having issues with? Post links to them.
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RE: Mapeditor f7 not working, followed guides on here? Also issues getting custom buildings like burgerking showing?posted in Installation Help & Troubleshooting
@Pippie said in Mapeditor f7 not working, followed guides on here? Also issues getting custom buildings like burgerking showing?:
@chonkie can many objects be selected and edited at the same time? he knows how to do it with menyoo but not woth codewalker.
Yes. Have him join the CW discord if he has questions or needs tutorials, he also probably needs to get the updated version from there since the one on this site is very old and doesn't have all the features.
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RE: Mapeditor f7 not working, followed guides on here? Also issues getting custom buildings like burgerking showing?posted in Installation Help & Troubleshooting
@Pippie Doesn't take long to learn and is pretty easy in my opinion. I would rather have better than easier.
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RE: Mapeditor f7 not working, followed guides on here? Also issues getting custom buildings like burgerking showing?posted in Installation Help & Troubleshooting
@markm75 Don't use Map Editor, it is way too outdated. Use CodeWalker if you want to get into mapping. Learn about mlo if you want to make interiors. Get the latest version of CodeWalker from the discord, the one on this site is old.
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RE: Opening gatesposted in General Modding Discussion
@Dogamizer It's been awhile since I've messed with the file but doortuning.meta and the .ymt are the files I know that control auto opening gate behavior. I don't remember seeing a setting for delaying the closing time. You could increase the size of the auto open box so that you are inside that area longer so the door stays open while you are further away. There also may be a flag to delay closing time, I just can't remember seeing one.
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RE: light problem: mlo instanceposted in General Modding Discussion
@Gidoxy What do the light sources look like in 3ds? You may have the light sources too far into the wall or even too far away from the wall. I think it could also be a shader issue not reflecting the light.
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RE: My doors fall into the ground.posted in General Modding Discussion
@PARTHPATIL Use CodeWalker, it's a much better tool for map making. Placing doors using object spooner has done that since I started modding. And get CW from the discord, the version on this site is old.
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RE: Mods not showing upposted in Installation Help & Troubleshooting
@WolfwithBeard Lol, I'm not going to work on my wording when telling you, not asking you, to provide more info so people can try to help you. And seriously, what kind of scam could possibly be pulled off from a pic of a gta5 root folder, dlclist or your mods folder?!? Can't do anything with that info except try to help. And the link seemed necessary since it tells you other info to post when asking for help, it's a pretty standard link to post when little to no info is provided.
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RE: Could someone please help with my dlclistposted in Installation Help & Troubleshooting
@yr8tn Don't know about your Map Editor issue since I don't use it, but almost every single line for your addon mods is not formatted correctly. Most are missing the slash after the mod name.
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RE: Removing props with codewalkerposted in General Modding Discussion
@InfiniteQuestion You can remove static collisions and the drawable parts using 3ds max. There are times when editing a building or landscape where it will be ok for the lod part to show up because you won't be close enough to see it. You'll also have to edit different parts like emissive files for windows and stuff.
Sometimes I leave one poly of the high definition part in tact but scale it down so you don't see it to keep the LODs from popping up. Just depends on what you are trying to do and what you are trying to remove. -
RE: Removing props with codewalkerposted in General Modding Discussion
@InfiniteQuestion Sometimes it's best to not delete a prop, but to use CW to move the prop to just barely under the map so the LOD stuff doesn't show up. Sometimes it takes one little mistake somewhere to break the LOD chain and have one of the lod levels show up all the time. Make sure to not move the prop too far under the map or the same thing will happen.
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RE: codewalker questionsposted in General Modding Discussion
@QBit07 I'll make a quick video of me rescaling that dino prop i made. It's going to be a little while for the video to upload, my internet sucks. I also forgot to mention, rename the drawable of the prop and the collision in 3ds before exporting and making the ytyp.
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RE: codewalker questionsposted in General Modding Discussion
@QBit07 Forgot to mention, you can enter x,y,z values near the bottom of the screen in 3ds, at least that's where it is in the 2016 version, to scale it. You will also need to scale the collision part of the ydr. You can have the drawable portion and the collision selected at the same time so it is easier to keep them the same.
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RE: codewalker questionsposted in General Modding Discussion
@QBit07 It does. But it's not that difficult to do in 3ds if you also import something else into 3ds so you can have a reference point for how big or small you are scaling the prop to. You'll also need Neos7 maxscript tool to make the ytyp info. To do it in 3ds, you need to export the ydr of the prop to a folder on your desktop used for importing into 3ds with gims. Import the prop with GIMS, adjust the scale, there is a button that you select in the toolbar in 3ds and then you can scale each axis individually or as a unifom scale with all three axis at the same time. Once happy with the scale size, export the ydr back to the desktop folder. Then use the neos7 tool in 3ds to make a new ytyp. Then put the ydr (which will be as an odr in the folder, but OpenIV converts it and uses the folder that will also be in your desktop folder for info it needs to convert) into either a new dlcpack or put it in another rpf that also contains props. then put the ytyp info into the ytyp that you placed the prop in.
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RE: Identical Buildings Spawning On Top Of The Original Building.posted in Installation Help & Troubleshooting
@JackM18 From what I understand, if you have a lot of replace cars that don't have proper LODs and have high poly counts, and you have them spawning in traffic, that will cause issues like with the texture flickering and changing. It's not an issue with your graphics card, it's an issue with the game engine and it not having the capacity or whatever to be able to have all those high poly cars on the roads. It is an old game that got ported from consoles after all. Doubt they optimized anything to work on more powerful PCs. Not sure if it could cause a building LOD to pop up above the building, wouldn't think so. I also have to agree with the others that have already state to get rid of Redux.
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RE: codewalker questionsposted in General Modding Discussion
@QBit07 Scaling in CW will not work for props with embedded collisions. You can't even manually edit the prop's ymap scale values and have the collision also scale in the game. You would have to do that in 3ds.
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RE: How to Install YMAP?posted in Installation Help & Troubleshooting
@Nenade Another tip for moving the camera around in CW, if you use the scroll wheel to slow down your movement, you can temporarily speed up by holding the Shift key while moving.