@Nenade Oh, yeah, click on one of the entities in the ymap in the project window and there will be a Go To button on the right side of the project window next to the entity's position coords. Also note, the props will either not show up or will flicker until you click on the calculate flags and the calculate extents buttons.
Posts made by chonkie
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RE: How to Install YMAP?posted in Installation Help & Troubleshooting
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RE: How to Install YMAP?posted in Installation Help & Troubleshooting
@Nenade You move around using the WASD keys. You can also move the camera up and down using the R and F keys. You can increase or decrease the camera movement speed using the scroll wheel while moving to change it.
You may also have to hold the mouse button down on the screen at first to start moving, but you can release the mouse button after you start moving. Read up a few post on how to load up your missionrow3 ymap. -
RE: Mods not showing upposted in Installation Help & Troubleshooting
@WolfwithBeard Without any info, you're not going to get much help. It isn't that much work to post a pics or even a little video of your folders.
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RE: How to Install YMAP?posted in Installation Help & Troubleshooting
@Nenade To fix the missionrow3 ymap, place that ymap on your desktop, and instead of choosing the make a new ymap in CW, choose the second folder in the toolbar that opens when you press the T key in CW and select Open Ymap and select the missionrow3 ymap that is on your desktop. Then just need to calculate the flags and extents, save it back to your desktop and insert it back into your custom_maps folder.
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RE: How to Install YMAP?posted in Installation Help & Troubleshooting
@Nenade After you finish moving and rotating it where you want it, you need to go back to the project window you minimized and click on the *map1.ymap to highlight it to bring up the calculate flags and calculate extents buttons. Click on those, then you can save your ymap as whatever you want to name it and save it to your desktop. Then place your new ymap into the custom_maps folder and you are done.
The three pictures I posted earlier will help you reference what things should look like.
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RE: How to Install YMAP?posted in Installation Help & Troubleshooting
@Nenade sorry, i figured it would be quicker just to tell you, but if you still need it, i will post that video later. I'm going to add more instructions in just a minute right here.
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RE: How to Install YMAP?posted in Installation Help & Troubleshooting
@Nenade You need to open CW, press the T key to pop up the tool bar at the top of the screen. Click on the double arrows in the upper right corner. Click on the Enable Mods box, when that is done loading, select the maspack in the drop down menu next to DLC Level, then click on the Enable DLC box. When that is done loading, go to the tool bar and click the drop down arrow on the first folder symbol and pick the New Ymap File option. That will open a new project window. Click on the *map1.ymap, then click on Ymap in the tool bar of that new project window and select New Entity. You'll have an alien egg prop show up, and in the right side where there is a section named Archetype, you replace the prop_alien_egg_01 with the name build_toyotagarage and then the building will show up in CW in front of you. You can now minimize the project window so you can place the prop where you want it.
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RE: How to Install YMAP?posted in Installation Help & Troubleshooting
@Nenade Ah, found one issue with the missionrow3.ymap, it does not have any values for the streaming extents or the entity extents. You can fix that by loading the ymap into a new project in CodeWalker, then press the calculate flags and the calculate extents button, then save the ymap and put that one into your custom maps folder.
Now with the Toyota dealership, it doesn't just appear in the game somewhere, you would need to spawn it and place it where you want it. I would recommend CodeWalker. You make a new ymap, click the ymap tab in that project window and click add new entity, replace the name of the alien egg with build_toyotagarage and it should pop up in front of you in CW, then you can place it where you want to. Then click the calculate flags and calculate extents buttons, then save your new ymap and place that in your custom_maps folder and it will now load in the game where you placed it.


Notice in this pic how the values in the extents boxes went from all zeros to actual values. You will do the same thing with the extents to the missionrow3 ymap

Thank you for providing the links, that helped me download them quickly and see exactly what was wrong.
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RE: How to Install YMAP?posted in Installation Help & Troubleshooting
@Nenade I don't see anything wrong with your dlclist.xml and dlcpacks look fine too. Are the ymaps that don't work just not spawning everything in so a bunch of props are missing? Or just nothing shows up where they are supposed to be in the game?
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RE: codewalker map makingposted in General Modding Discussion
@QBit07 Not irrelevant, innocent question because I was curious as to why you wanted it in xml format to be able to help you better or to know if it was even a necessary step for what you wanted to do. So lose the attitude when someone is genuinely trying to help. Your previous response that you deleted was more helpful in knowing that you find using Menyoo easier to use than CW. As far as I could find, there is nothing out there to convert a ymap to xml, only tools to convert xml to ymap. And I couldn't find any way to save a ymap as a xml in CW.
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RE: How to Install YMAP?posted in Installation Help & Troubleshooting
@Nenade You need to provide more info if you want help. Show us pics of your dlcpacks folder and your dlclist.xml. There's probably an error somewhere in the dlclist formatting, that's the more common issue. Also tell us which two aren't working, maybe post the link to them so if someone wants to they can see if there is an issue others are having and reporting about in the mods comment section.
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RE: i have 22 addon cars, but 2 of them doesnt appear in the menu.posted in Installation Help & Troubleshooting
@WilliamILUSION Cool that it worked for you this time, but a search would have shown you that you'll reach a limit of addon car dlcpacks you can have in the game. You will need to start combining them into a single dlcpack. A custom gameconfig will help, but only to a certain point.
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RE: NEW to GTA5 mods. A noob looking for any helpposted in General Modding Discussion
@HFDFirewood You'll need to buy it for PC, no console modding or support here. Not even discussed here.
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RE: codewalker map makingposted in General Modding Discussion
@QBit07 Why would you want to save as xml? From what I remember reading in the past, ymap is better.
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RE: Custom objects?posted in General Modding Discussion
@QBit07 Yes, like for example, my prop dino doesn't replace anything, it's just added to the game as a new prop. After exporting the customized prop from 3ds and making the ytyp in 3ds, the instructions for that mod are how I get custom things in the game all the time, and I have quite a few custom props I haven't released that I might start releasing. Do you have 3ds Max or the desire to use it? I only know how to do things the way I've learned along the way by tinkering with files and using 3ds to modify stuff. I could explain in more details how I made that custom prop if you would like to know, I might make a tutorial video soon.
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RE: i have 22 addon cars, but 2 of them doesnt appear in the menu.posted in Installation Help & Troubleshooting
@WilliamILUSION Yeah, what QBit07 posted! Also, did you use the internet and search for this issue? If you did, you would see that you aren't the first with it. Answers galore on the internet, some of them from this site.
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RE: More ww2 era planes.posted in Requests
They did say please. Seems like a fairly gentle and direct way to request something.
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RE: Mods not showing upposted in Installation Help & Troubleshooting
@WolfwithBeard You need to give us more info to be able to be more precise on helping you. https://forums.gta5-mods.com/topic/13256/how-to-ask-for-help-and-support Post a pic of your root folder, mods folder, dlclist. Are you using a legit copy of the game or a cracked verrsion? What game version are you using?
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RE: Identical Buildings Spawning On Top Of The Original Building.posted in Installation Help & Troubleshooting
@JackM18 What did you install most recently before you noticed the extra buildings, since you said there were a few that did it? Are all of the buildings that double up in one particular area or spread out over the whole map? If basically in one area, concentrate on mods that affect the area if there are any, like map mods. And honestly, what ArmaniAdnr first thought might be correct, it does seem like an LOD of the building, since it disappears when you zoom in, and reappears when you zoom out. And a LOD would be of the whole building, just lower quality. It will even cast a shadow. Just don't know why it would be out of position. I assume the other buildings that have the same issue react the same way when you zoom in or out.
Maybe try seeing if that building does the same thing in CodeWalker. Make sure to enable the mods folder in CW before testing this out. Also, try it without enabling any dlc in CW. Move the camera in CW around the building, moving closer and farther and see what pops up. The further you move away, the lods will pop up, see if that extra one does too. See if you can select the building when it pops up, CW will tell you the info about it's name and it's location in the files and if it is a LOD or not. If it doesn't show up without dlc enabled, I would start by enabling the one named MAP, and move around the building again to see if it pops up.
Trying to find what it is in CW seems like it would be the easiest way to figure out the issue.
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RE: Identical Buildings Spawning On Top Of The Original Building.posted in Installation Help & Troubleshooting
@JackM18 That sure is wacky. List the mods you have installed or better yet post screen shots of your root folder, mods folder, script folder. Are you on the most recent game version and is it a legit version or a cracked version? Just want to cover some of the basics.
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RE: [SERIOUS] the Pink Dino from the Rex Dinerposted in Requests
@Kirua__ Sure can, with embedded collisions, already finished actually. I'm going to upload it here for everyone to use, just waiting for approval now. Can also send it to you through discord, probably the easiest and quickest way. I didn't put the extra dust and dirt on it, i can if you want that there too, here is a comparison shot of the differences with and without the extra dirt. There's a few more spots that show the extra dirt too on the vanilla compared to the custom one, but i just didn't feel like taking the extra pics.
