@Apple2T4ch How many of your saved cars are add-on? I see a lot of blue blips in one area. Whenever I try to save that many cars in one area that are add-on, i get the exact same issue. They most likely don't have LOD's. Game can't handle them because one car without lod will be like trying to load 6 vanilla cars. Now multiply that with each addon car you have that might not have lod set up. I would usually encounter this issue between 13 saved addons up to 30, depending on the quality of the mod. I can save over 50 vanilla cars in one area and not have any issues.
chonkie
View profile on GTA5-Mods.com »
Posts made by chonkie
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RE: GTA V Map not loading/popping in n out/low quality texturesposted in Installation Help & Troubleshooting
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RE: How to remove Limitation Spawned Entities ? Object Spooner/Menyooposted in General Modding Discussion
@Venkey @kairoskairos Ok, so the actual answer is that CodeWalker can place more than 2048 entities in a ymap. I just converted the file Venkey sent me to ymap, loaded it into CodeWalker, and was able to easily and quickly add more entities. But Venkey, I still recommend you break up your project into many parts due to what it seems you are trying to do.
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RE: How to remove Limitation Spawned Entities ? Object Spooner/Menyooposted in General Modding Discussion
@Venkey He just told you to do what I told you in chat last night. Make multiple ymaps to get that many lights. Just do it that way. Quit trying to get 95,000 lights on one ymap, it isn't going to happen.
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RE: Hangout activity problemposted in General Modding Discussion
@BigBoyBob You would need to remove the conflicting mod and not use it. Start with the latest one you installed, remove it and see if that fixes it, if not then that was not the mod causing the issue. Go to the next latest one you installed and do the same, keep doing that until you remove the one causing the issue. Then you can reinstall the mods you removed that were not causing the issue. If you don't install mods one at a time and really test it to see if it messes anything else up, start doing it that way so you won't have to possibly backtrack as much again.
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RE: ymap prop limitposted in Installation Help & Troubleshooting
@Venkey I'll install facebook when I get home if that is one way to get your file to me so I can test out the limit as well. I am interested to find out the answer.
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RE: ymap prop limitposted in Installation Help & Troubleshooting
@Venkey. I'm not sure how to do that, I'll have to google it when I get home. I'm sure there is an easy way. I'm not that techy so have to google everything I come across. I don't do the facebook/twitter/or whatever else there is. Heck, i didn't even own a computer until a few months ago when I decided to build my own, had not even used one for close to 10 years. My last computer was a 2001 Gateway that I bought from a physical store location! This modding stuff is the most involved thing I have ever done with a computer, before this it was just used for watching adult videos.
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RE: ymap prop limitposted in Installation Help & Troubleshooting
@Venkey The point of my post was just showing you how to do it in CodeWalker. I know your project is different. You keep mentioning this limit but you don't know for sure if it is a Menyoo issue or if it a game issue. That's why I wanted you to try to see if there is the same limit using CodeWalker. You need to test it out. Heck, send me your ymap with what you've already done and I'll test the limit if you can't be bothered with it.
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RE: ymap prop limitposted in Installation Help & Troubleshooting
@Venkey @10gigarays ... Venkey, I've seen you post about this limit before and it got me to wondering if it is just a game limit of some type or if is indeed a ME or Menyoo problem. I made a quick video showing just how easy it is to use CodeWalker to make a ymap, I even did it using a streetlight for ya, but I stopped in the 300ish range since I'm not interested in trying to actually place close to 95,000 lights. This video will show you how easy it is to make a ymap in CW and how quickly I was able to get them lights in the game. Of course I didn't spend much time at all with placement until towards the middle just to show something different. I am wondering if you would give CW a try and see if it also has a limit of 2048 or if you could reach the number you want. Also note how the game acts up with all them light soooo close together. **** Just in case anyone here has PSE, you should stay away from minute 14:05 for about a second and then just stop watching at 14:20.
ps. you wouldn't even need to start your project over. Just make it a ymap and then you can load that ymap into CodeWalker as your starting point there.
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RE: Issue in OpenInteriorsposted in Installation Help & Troubleshooting
No problem, you're welcome. Hope you get it soon and can enjoy the awesome mods on the site.
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RE: Issue in OpenInteriorsposted in Installation Help & Troubleshooting
@ahmedwaill I have no clue about that converting to the official one using Steam. It's a pretty safe bet that you'll have to delete your Pirated game and let Steam do it's thing to install the game. Use a mods folder for all your mods and there is no worry about an online ban. Scripthook doesn't allow you to go online with mods activated. There is a lot of info in that link I provided you and also in the other tutorials on this site that will help you to get it set up safely.