@FoxtrotDelta I know you are right. However, I can't help but check his download site at least 10 times a day. LOL
Best posts made by Cyron43
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RE: Worries about ScripthookV not updating...posted in General Modding Discussion
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
@Cri-28 We modders are no company.
We are not on a payroll,
we have our real life duties,
we work on our mods when we feel like it,
we have no release dates for our products.
Hmm maybe I should make this a bumper sticker or a T-Shirt print. -
RE: [Vehicle][PRIVATE] Bentley Arnage T 2009posted in Releases & Works in Progress
@cybkris So you show off something in public which you don't want to share with the public. The only reason I can think of is that you expect everybody to worship your awesomeness. Well that's anything but awesome. Quite contrary.
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RE: [SCRIPT] [RELEASE] [WIP] - Grand Theft Spaceposted in Releases & Works in Progress
On the bright side, @sollaholla's space mod got a lot of publicity with this. :D
I was unaware of it before the sh** has hit the fan. -
RE: this is a question about ped [Request answer]posted in Requests
@njgamer Most of all you have no clue how much work it is to explain this all to you and on top of it you want that someone makes a week-long effort to create a video just for you and all that simply because you are too lazy to look around a bit and read tutorials.
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RE: scripthookposted in General Modding Discussion
@XxKoreySuperGT Before you create a new thread please look around a bit. This topic is wildly discussed here and all over the internet, as you are not the only one waiting for the release. You have also missed some important background information.
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RE: Unable to Launch GTA V with dinput8.dll & Scripthook Vposted in Installation Help & Troubleshooting
As the Scripthook version indicates, it's for GTA V v1.0.1180 but quite obviously you have updated your game. So this is not compatible anymore! You have to wait for ScriptHookV to be updated and that takes up to two weeks. So don't come whining every couple of hours. Are you new to this? It's the same with each and every game update there ever was.
Next time install this right before a new game update arrives (and read the instructions!!!): https://www.gta5-mods.com/tools/gtavlauncherbypass -
RE: this is a question about ped [Request answer]posted in Requests
@krashadam I think an experienced modder wouldn't ask such questions. An experienced modder would know where and how to look for information regardless the game. Especially #4 tells me he is from that generation which avoids reading like a plague, except for WhatsApp, Facebook and Twitter. This is the new generation of teenagers. So he can't be an old modder.
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RE: Popgroups.ymt editing problemposted in Installation Help & Troubleshooting
@ModHunter The popgroups.ymt is encrypted since the first DLC release. Go get my Versatile Traffic mod. It contains the non-encrypted XML version from the base game and has most DLC vehicles already included..
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RE: Oppressor MKII Hoverposted in General Modding Discussion
@Reacon Well basically the Opressor MKII is a Delorean (what's the GTA V name again?) in fly mode. I'd look into the flags section of the vehicle item in the vehicles.meta and the strModelFlags and strHandlingFlags of the handling.meta. I've never bothered to dive into it, though.
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RE: Reshade / sweet fx no more allow?posted in General Modding Discussion
@hiwi234 Haven't you read what I told you??? ROCKSTAR CHANGED THEIR TOS, NO MODS WHATSOEVER!!!
Und nochmal in Deutsch: ROCKSTAR HAT DIE NUTZUNGSBEDINGUNGEN GEÄNDERT: KEINE MODS MEHR, EGAL WELCHER ART!!!
Capice, verstanden, kapiert? Junge, Junge, rede ich mit einer Wand oder was? -
RE: Reshade / sweet fx no more allow?posted in General Modding Discussion
@hiwi234 Mods are not allowed in GTA V ONLINE, no matter which kind!
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RE: Word of Advice and a Question from a Rookieposted in General Modding Discussion
@GTA-Modding-Noob In other words, you're not the n00b you claimed to be at the beginning.
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RE: Word of Advice and a Question from a Rookieposted in General Modding Discussion
@GTA-Modding-Noob said in Word of Advice and a Question from a Rookie:
I found it astounding how people can make broken or buggy things, refuse to fix them and then continue to churn out more, broken and buggy things.
Sadly this also applies to script mods. Take a look at page 1 of the script mods section. There are 7 from one and the same author. I know for sure his "Executive Business" mod is bugged as hell. He's even got the nerves to claim it's "the ultimate expansion to Grand Theft Auto 5" (see description). I told him the issues not one but three times. He promised to fix them since V1 but he doesn't. Instead he implements even more things on top of his crap code. This mod got even featured! I don't feel like testing his other mods but quite obviously here goes quantity over quality.
EDIT: Just adding this picture for future reference.

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RE: Word of Advice and a Question from a Rookieposted in General Modding Discussion
@GTA-Modding-Noob What annoys me the most is when vehicles come without proper LOD models or no LOD models at all. Such vehicles are true memory hogs and are one of the major causes of game crashes. Add to this the usage of 4K textures where it's not even suitable.
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RE: GTA 5 err_mem_embeddedalloc_guard_5posted in Installation Help & Troubleshooting
@dangman Thanks a lot. Such a feedback is exactly what we need.
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RE: I wish we could disable comments and ratings altogether on demandposted in Site-Related Questions & Feedback
@racer-x Speaking of being smart: Apparently you haven't yet realized that you are insulting a moderator.
And about my mods. I am known for thoroughly testing my mods before release, for caring about proper memory management in my scripts and for structured programming. I develop script mods since the days of GTA IV. You don't know a bit about my mods! That's for sure. -
RE: ScriptHookVDotNet2 and NativeUIposted in General Modding Discussion
@aimless My VAutodrive mod runs with shvdn2 and NativeUI without problems. Make sure you have both ScriptHookVDotNet2.dll and ScriptHookVDotNet.asi in the game folder. With V2.10 the loader and the library have been separated (the .asi is just the loader now). This was a necessary step in preparation for the upcoming shvdn3. This way we can have both, shvdn2 and shvdn3 simultaneously. it would be impossible otherwise because of conflicting namespaces but we cannot abandon shvdn2 because it would make all older mods cease to function which are not maintained anymore.
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Big framerate killer is marked as featured modposted in Site-Related Questions & Feedback
@administrators I downloaded the Online Interiors mod on it's initial release and looked at the code. It executes everything in huge Tick event handlers with no interval set. This is a framerate killer and makes the game unstable! It's not the first time I see people having problems because of this mod. I told the author about this issue quite a while back but he doesn't care to fix it (or doesn't know how). I told him again today but I doubt it will motivate him. I would be thankful if you remove the "Featured" tag. It's also for this site's reputation.