Thanks guys. That saves me about half an hour of work.
Posts made by Cyron43
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RE: Any changes in the update.rpf with the September 2020 patch?posted in General Modding Discussion
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RE: Per frame drawing of marker cylinder is not working anymoreposted in General Modding Discussion
Now it gets totally weird!
While playing with an original character the markers are not being drawn but when I change the model to any NPC character they become visible. It can't be because of the different text labels. This and the marker rendering are two different independent threads.


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Any changes in the update.rpf with the September 2020 patch?posted in General Modding Discussion
I'm asking because the file size is exactly the same and it's always a pita to reimplement the modifactions. The game seems to run just fine with the previous update.rpf in the mods folder.
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RE: Per frame drawing of marker cylinder is not working anymoreposted in General Modding Discussion
@ikt I've tried 2.10.13 but many of my constructors throw a NullReferenceException. That's why I was wondering about a breaking change in a bugfix iteration. Maybe it's because I reference classes which inherit from Script? I know the shvdn guys don't like that.
I mentioned the markers are drawn as soon as (I reckon) something is slowing down the thread handling. I've already tried a call to Yield() but to no avail. The Tick event fires once per frame if I don't set an interval, right? Heck it worked flawless before. -
Per frame drawing of marker cylinder is not working anymoreposted in General Modding Discussion
Hi,
I haven't played GTA V for several months and now that I'm back I face the issue that marker cylinders which are drawn per frame don't show up anymore neither with my teleportals mod nor with other mods using this. The teleportal name display above works, however. My mod does not crash and a fun fact is that when I let my character eat, drink or smoke something with the HumanNeeds mod, the markers are drawn while the animation runs.
So what specifically has changed while I was away and how can I fix it?
BTW I'm still on shvdn 2.10.10 because the newer versions make my mods crash. It's still 2.10, right? Bug fixes should not introduce breaking changes but they do in this case. I know V3 is out but that won't work anyway and I don't feel like rewriting all of my mods from scratch as I have retired from modding, actually. -
RE: I've lost my game discs... So I am thinking about buying the game again on steam... can we still mod with a steam version?posted in Installation Help & Troubleshooting
@dannythezuko The installation location and the DRM are different but that's all. The program code and assets are all the same.
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RE: help my code crashing and idk yposted in General Modding Discussion
@officer201 You see? That's exactly what I told you above. Have you read it? Have you fixed your code accordingly? Have you even understood what I was saying? I suggest you learn some programming basics before you continue. That's not meant to be rude but the errors you made clearly show how uneducated you are in those regards.
Next time please add @Cyron43 to your comment or I don't get notified. That's why I replied so late.
You can also click on that tiny green "reply" right under my comment, not that big green Reply button at the bottom of the thread. -
RE: [HELP] Same Handling for all carsposted in Installation Help & Troubleshooting
@Kyzar said in [HELP] Same Handling for all cars:
I don't know ? maybe creat a new handling ?
I toss them into the bin!
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RE: [HELP] Same Handling for all carsposted in Installation Help & Troubleshooting
@Kyzar said in [HELP] Same Handling for all cars:
Cuz some of my downloaded cars are shit
You know what I do with crap downloads?
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RE: [HELP] Same Handling for all carsposted in Installation Help & Troubleshooting
@Kyzar What's the sense of having a sh*tload of cars when they drive all the same? Well each to their own, I guess.
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RE: None of my mods are working when game is launchedposted in Installation Help & Troubleshooting
@Qusbarg said in None of my mods are working when game is launched:
ctrl+c ctrl+v the whole gta v file to the same parent folder
Huh? You either had a very bad choice of wording or you did something terribly wrong if that was literally what you did.
https://forums.gta5-mods.com/topic/14693/quick-start-guide-to-modding-grand-theft-auto-vhttps://forums.gta5-mods.com/topic/13256/how-to-ask-for-help-and-support/6
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RE: can't get scripts to workposted in General Modding Discussion
@king_kenny17 "Everything" is a very vague description. Quite obviously you missed something. https://forums.gta5-mods.com/topic/13256/how-to-ask-for-help-and-support/6
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RE: Script hook dot net problemsposted in Installation Help & Troubleshooting
@bug83 1. Have you also installed ScriptHookVDotNet2.dll?
- Is there an Advancedhook.dll? Remove it.
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RE: No script mods workingposted in Installation Help & Troubleshooting
@Spoonz97 ScriptHookVDotNet doesn't get loaded. Please read the installation instructions carefully.
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RE: Black cars after defragmentationposted in Installation Help & Troubleshooting
@ArmaniAdnr Defragmentation only makes sense on files which are modified very often. Usually that's just the update.rpf.
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RE: Gta V Crash With Error Log 0xc00000fd - clr.dllposted in Installation Help & Troubleshooting
@eshenk said in Gta V Crash With Error Log 0xc00000fd - clr.dll:
I can instantly recognize on my own what values I need to bump up to support more of what ever I want, AND I can take a pretty good guess of how high to bump values based on my observations with the way R* makes their own updates based on how much each DLC brings into the game.
Since I don't have old gameconfigs for a comparison, could you shed some light on the certain parameters, a hands on tutorial maybe? I think this would be much appreciated by the whole community.
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RE: Gta V Crash With Error Log 0xc00000fd - clr.dllposted in Installation Help & Troubleshooting
@All @ReNNie FYI R* changed the syntax in the dlclist.xml since the Nightclub DLC. They are using / now in the path information and not \ anymore. So watch out.
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RE: Gta V Crash With Error Log 0xc00000fd - clr.dllposted in Installation Help & Troubleshooting
@ReNNie said in Gta V Crash With Error Log 0xc00000fd - clr.dll:
But if you really keen on spawning real add-on cars (or using IVPack and VW cars) over the added dlcpacks you can always make changes to dlclist.xml?
Uhm yes, that's the usual way.