Hello Community,
I have a request. I have found that there are Toyota sequoia SUV model for GTA V and even once it was published here but I do not know somehow it has been deleted, can someone release it if you have it, thank you.
Hello Community,
I have a request. I have found that there are Toyota sequoia SUV model for GTA V and even once it was published here but I do not know somehow it has been deleted, can someone release it if you have it, thank you.
@JohnFromGWN thank you for your responses, about the game scripts yes i was hoping and i am sure some one in the community with a highly skilled programmer or coder will be able to that i do not think only Rockstar rage engine or rockstar it self can do it no i am sure of it some with a good language programming will be able to do, and about the cutscenes, i will make a tutorial or video explaining the concepts and etc. There is a lot of reasons for me, for us to edit either scripts or cutscenes. Thank you.
Hello community. Finally, now I am able to edit GTA V story Custance. The tutorial is not available in the entire internet, I think I am the first who able to do it, please note that it is not a script or Rockstar editor, it is a meta data inside GTA V that you change values according to your preference which is the best way so that you do not have to use mods and scripts, the most important reason which for me is replacing GTA V cars now of course when you replace that cars and in the cutscene they will not have the same XYZ coordinates as the size of the vehicle position or pivot origin point (in Zmodeler 3). I can say it took me 5 to 6 months that I was trying to figure it out and nearly give up, and Finley I did, so in short if anyone interested, inform me so that I may make a tutorial here or on YouTube if you wanted because it will take a lot of explanation and things for you guys to understand it is not just a meta data, that you change XYZ no it is not like that.
@HeySlickThatsMe thank you for your time, well after a hard time working finally, I can now edit cutscenes which is a pain, the only thing left is the Personal Vehicles Data Files which unfortunately as you have stated it is a scripted ysc means that it is impossible to decrypt/encrypt/compile, anyways thank you again.
@HeySlickThatsMe Thanks for replying, sorry if I have taken your time, so now I am confused about what you have said "The script examples you've shown are not the ones controlling personal vehicles without a doubt" so you mean you know a file or something that controls them? or do you have any idea? thanks.
Update: I have found this [https://ibb.co/NpBxBcb], do you guys think it is the one that controls Personal Vehicles spawning locations xyz. If it is then it is possible to edit those scripts? does anyone knows how?
Thank you.
Hello Community, I have 2 questions regarding story mode character's personal vehicles,
1-is there a file (XML, .meta, etc.) something to edit the personal vehicle files. not the yft's.
2-does anyone knows which files in open iv related to personal vehicle spawning location i.e. Franklin's aunt house the Bagger parking position anyone knows how to change that default X Y Z coordinates is there an XML a .meta file? The reason is I have changed the Bagger to a car but when I am playing as Franklin as you know the parking location in Franklin old house kind of clip to the wall since it was meant for a bike but if can somehow change the xyz coordinates then no clipping occurs.
So, in summary does anyone know how to edit those base vehicle data for example where it has been assigned that Franklin has buffalo2 as a personal car and the corresponding x y z coordinates for parking, or Michael will have a red premier after some mission where is the file that Assigning this thing does anyone know something like that, Thank You.