Hello guys!
I'm making a map mod, and I would like to put my custom scenario in the add-on dlc.
I have created the scenario file with Codewalker, then I placed it in the dlc but it doesn't works.
Could someone explain me how to fix it?

danix93
View profile on GTA5-Mods.com »
Posts made by danix93
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Add-On scenario: how to?
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RE: Crashing In Certain Areas Of Map
Hi @Gunam , have you solved this problem? I have it too!
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[HowTo] Create a map add-on?
Hi guys! I have created a map mod with Map Editor, and I have converted it in .ymap format with "Map Editor to Ymap Converter". Now how I put it ingame as an add-on?
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[SCRIPT] Automatic roll-bar system for convertible cars
Hi guys, I'm looking for someone who would make a script for an automatic roll-bar system for convertible cars!
I have modeled the roll-bar for my Felon GTS mod and assigned it the "SlideZ" option and named as door_dside_r, but the result is not so good...
So I was thinking if someone could make a script that raises the roll-bar when a impact is detected...
Roll-bar object (inside the car model) would be named "rollbar" and the axis for slide should be Y axis
Here is an example -
RE: Help for Add-On props collisions!
Thanks a lot! guys! I'll check it out!
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Help for Add-On props collisions!
Hello everyone! I'm doing some map mods using add-on props (completely new buildings and roads) but collisions isn't that good. For example, when I hit a wall with a car at high speed, the car penetrates it as if it where no collision. Another thing is that on a road build by me a car did not makes any tyre signs on the asphalt and also did not plays the sounds of tyre screech. Everything looks just as a ice block.
I'm using .ydr extensions with .COL as group of dummies. Is there a way to make collisions work better than this? -
RE: My ZMod3 Ped crashes GTA V when I load her in the game-- can someone help?
I'm having the same problem. Have you figured out something?
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RE: [VEHICLE] Convertible car for gta v
@AHK1221 Indeed. I just import the carbonizzare 3d model (carbonizzare_hi.yft) and copy the axes from the carbonizzare's roof parts to the new car roof parts, but the result is misplaced parts.
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RE: [VEHICLE] Convertible car for gta v
@AHK1221 said in [VEHICLE] Convertible car for gta v:
We need something like the great EPM but for GTA 5.
It would be awesome!
Anyway @FoxtrotDelta as I wrote in the post above, I've tried that method, and it works but with very poor results. First of all, I noticed that only the Carbonizzare's roof animation (carbonizzare.ycd) can be used "properly" for cars who have similar roof operation (for example Ferrari California or Peugeot 307 CC). But the result isn't good. I tried to make a Mini Cooper Convertible with Issi's roof animation but it didn't worked. Same thing with an Audi TT RS Convertible, using the Surano's anim, it didn't worked at all. To be precise, the roofs operated, but with unacceptable movements. You can watch a test of the Peugeot 307 CC on my Twitter DaNi_9303.
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RE: [VEHICLE] Convertible car for gta v
Hi @EqulizexD! For what I have experienced, at this time it's very difficult to make work a roof on a custom car, because it's not possible to edit the game's animations (.ycd files).
To make properly work a roof, you need to create a custom animation, with all the movement parameters for every single component of the roof. The animation can be created in Zmodeler 3 (using the animation editor), but is still not possible to export it in a .ycd format and isn't also possible to put it in the game. So we have to wait for an OpenIV update that makes possible to view and export the animations of GTA V and a Zmodeler update that allows us to export custom animations in .ycd format.
I'm working on two convertible cars: a Mini Cooper convertible and a Peugeot 307 CC. For the first one, I have created the animation on Zmodeler, and i'm waiting for the updates mentioned above (no idea when or if they will be released). For the Peugeot, I used the Carbonizzare .ycd file and I copied the axes to make them match to the carbonizzare's roof parts, and the results are good, but not perfect (you can watch a video on my Twitter, DaNi_9303). Besides, there is a bug that occurs when I spawn ingame a modded convertible car and a vanilla convertible car. One of them will be bugged when I operate the roof, making to move wrong parts such as doors or bumpers. I also tried to use other GTA V cars animations (such as the Issi or the Sentinel), but they didn't work at all.
So I think that the better thing is to wait the two updates that I have mentioned above!