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Hello,
About a month ago we started consulting with some members of the community and users in the RDR2 modding scene about whether we would make a new site based off of the 5Mods codebase, or whether we would make use of Nexus Mods for RDR2 mods instead.
To that end I created a "pros" and "cons" document for both sites that I could share with people. The point of the document was to highlight the functional differences between the two platforms and extenuating issues that might have been relevant when we were deciding on the right platform to use. Here is what I came up with.
5Mods
Pros:
Cons:
Nexus Mods
Pros:
Cons:
Ultimately we decided to go with the Nexus Mods route as, in the long term, we think it would be better for both us and the community.
We know a big point of contention for mod authors in the GTA5 modding community is that they would like to receive more financial compensation for their work, or at least more avenues by which they can be rewarded. Nexus Mods has committed to giving back and supporting our mod authors financially, with $156,000 donated to mod authors in the past 17 months with a view to increasing that amount moving forward. The Donation Points system works by us filtering money earnt from advertising and Premium Memberships into a Donation Points pool from which authors earn those points based on how many unique downloads their mods receive each month. In this way, mod authors earn more, while it costs nothing directly to mod users. We would not be able to do this with a RDR2 site based on the 5Mods code, so the RDR2 modders would miss out on (potentially, if it gets as big as GTA5 modding) tens of thousands of dollars in donations each year through our Donation Points system.
On top of this, we would like to work with tool developers, such as Open IV, Codewalker, the script hooks et al to try and make modding easier for the end user in RDR2 than it is in GTA5. We've already got over 3 years of work put into our open source mod manager, Vortex, which is used by millions of users already to mod over 80 games, with a further 6 years experience on our previous (also open source) mod manager, the Nexus Mod Manager. We'd like to get mod manager support integrated for RDR2 and try and make the process as simple as possible for end users. The aim is to make modding the game as accessible as possible for as many people as possible so that everyone can enjoy modding the game without having to jump through a multitude of technical steps first. Whether we can ultimately achieve that is going to depend a lot on how willing the toolmakers are to work with us, but it's a definite goal.
Since Vortex is integrated closely with the Nexus Mods website, it would be difficult, cumbersome and time-consuming to try and integrate it into a 5Mods-based site as well.
I understand some of you might not like this decision, but I wanted to provide you with the reasons why we came to this decision.
Either way, I wish you all well, no matter what site you use to get your RDR2 mods.
We hope to review the search system again soon, and hopefully fix some niggling bugs/issues with it.
Please can you upload it to somewhere like DropBox or a Google Drive and PM me the link? I'll try uploading it myself. If I can reproduce the error then it will be easier for us to find out why it's happening and if we can fix it.
Hello,
The person who worked on this part of the code is off today (and over the bank holiday weekend in the UK). I will try and get an answer for you ASAP, however, there might not be one until Tuesday.
I, too, cannot replicate this issue.
I need to know what browser you're using (and what version), and what extensions you are using that could mess with javascript on the site (i.e. "noscript", "adblockers" or similar "security" extensions).
Please can you put your description in a Pastebin and DM me the link to it? I'll test it out.
I've just woken up and now I cannot reproduce this error.
Can people confirm whether they are still seeing the error or whether it's now fixed?
Thank you.