P.s. To avoid any further disruption to this thread, you might want to read my comment and then delete them all from the thread. No point in having an absent voice of dissent to drive an opposing argument.
Sorry for being so disruptive, it absolutely won't happen again. If you do read it, thank you at least for taking the time to do so.
You don't need to be sorry nor do I need to delete your comments. I learnt a long time ago that not everyone agrees with everything I do. You learn to take from it the constructive things that make sense and make you look at things differently and to ignore the more...aggressive or unconstructive talking. For example, when you started the thread the other day saying you were looking for other hosts, it set a tone that ultimately I didn't find constructive at all to the conversation, but I was still able to read and take on board what you said, even if I didn't agree.
Ultimately, I'm on holiday right now and have just arrived at Stovepipe Wells in Death Valley (a cool 49 degrees Celsius here). First thing I've done (after chaperoning the girlfriend to ensure she doesn't buy the entire gift shop) is log in to the wifi here to write this response -- so that's how seriously I take this sort of stuff. I could just push these changes through and ignore any negativity or feedback, but I am actually interested in hearing what people have to say. However, sometimes you'll get your way, other times you won't. That's part and parcel.
While on the drive over I did have another thought RE: the comments. We could provide an option in your preferences that will allow mod authors to specify whether they want (for them, personally) to see the comments section by default rather than the description. I figure, you wrote the description so you don't need to see it by default every time and do that extra click to get to your comments every time. So instead of loading your description by default, it'll load your comments by default for you as the mod author.
@FoxtrotDelta Didn't have a backup. I nabbed copies of the older files to give this a shot. Dumped the old update.rpf into the update folder, then replaced the social club, gta5.exe and the gtavlauncher.exe and then launched it via the gta5.exe. The version number on the bottom of the screen matched up, but it would either gripe about activating (which my valid key won't work for as it says it's in use) or it crashes trying to load into story mode