Wassup y'all, i'm a new user in this shit but I work with mods on GTA V and GTA: SA since i was a kidd.
Now I'm working on an overhaul for GTA V, a huge DLC that changes a lot of stuff to the original game. I called this shit "GTA: Compton"
I heavy fucks wit models, scripts and textures and messin around wit GTA V data files.
Let's get to the point
A new Storyline
3 New Characters with CLOTHES AND VOICE LINES (And no, it ain't no "Voice Player Mod", but as being a music producer and rapper, I been able to record with my own voice every voice line for Trayvon, take GTA: SA voice lines for CJ, i will make my Vato homie record the voice lines for Juan and replace them inside the original GTA V audio .RPF containers.
Trayvon. A nigga from the block, Franklin's stepbrother. He wasn't gangbangin at all before knowing Lamar. (Replaces Franlin)
CJ. Back from Jail, now old as fck, but still a real muthaphuckka. CJ is now 51 but black don't crack. (Replaces Michael)
Juan. A young guy. He brazy, he gone pop yo ass and make it burn like a Taco. A fckin Compton Varrio 70 from the projects. (Replaces Trevor)
Enhancing of realism, handling, anatomy, physics and playability, including modifications to NPC's intelligence, wanted system, health system, fuel system, and tons of other shit.
New graphics (ReShade by crosire will be included and used to automatically load a graphics preset that i created, that fits also low-end PC's without the loss of quality or changing of settings. Plus, I obviously changed timecycles and created textures to change the whole graphic stuff like water, skydome, rain, etc.)
New real life buildings. I changed the position of some vanilla buildings, removed/added some, modified them with Autodesk 3DS MAX, SketchUp and ZModeler, all according to real California buildings, studying their position and structure in real life and changing them in the game. I did the same with TONS of props and other various models such as street signs.
A very few of the models wasn't created by me, but by Desmond98, who included them in his mod that is NOT compatible with mine, because i only took some PARTS of these following models from his mod, meaning that i changed LODs, global textures and models that could cause a lot of conflicts in-game:
-US Bank Tower Sign
-Citi Bank Sign
-Compton Sheriff Station Sign
-Santa Monica Sign
-Beverly Hills Sign
-Venice Beach Stores
-Removed FIB and IAA signs from California Plaza buildings.
Names for EVERYTHING, for real this time. And no, I didn't steal "Real names for everything" by Desmond98, but I changed almost 900 words in the game, including street names, with hours of studying Los Angeles street system to place the right names on the right street, and it's still work in progress.
MLO interiors (GTA V Story Mode got them interiors LACKINNN), not a lot of them kuz I ain't that good at building MLO, but I made CJ's house, Juan's and a couple stores/offices.
Activities like selling drugs, gangbangin and other businesses, that's outside of the game storyline, increasing the game longevity. (GTA V lacks of longevity, and people stop playing after the missions are done. That's why they keep adding stuff to GTA Online)
Real Vehicles with appropriate handlings and mods: I'm not good at modeling vehicles, so I used some models created by other modders, whom I will credit right below when the mod is released.
Real Weapons: with the help of Jridah, I added new weapon models and changed their tweaks, for example fire speed, muzzle flash, smoke and more reality shit.
Tons of scripts, tweaks and .meta editing in order to enhance the gameplay. A gameplay comparison video will come out soon.
A NEW SOUNDTRACK, including menu sounds, radio station and new Themes produced by me and ProductOfTha90s. Here's the list: [Loading Theme] - Produced by ProductOfTha90s
-"Purple Skydome (Tangerine Dream's Pause Theme Remix)" [Pause Theme] - Produced by Dedric
-"GTA: Compton Menu Drumplay" [Menu Sounds] - Produced by Dedric
Graffiti and hoods overhaul according to real life Los Angeles, Inglewood and Compton Gangs. Here's the map of the turfs and street names: