@a63nt-5m1th said in Light/Shadow Flicker with Natural Vision Remastered:
@milestail @Blatman @DaveGTI @Hoversuits
Try setting this in all your timecycle files (w_clear etc):
<light_falloff_mult> 0.7000 0.7000 0.7000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 0.7000 0.7000 0.7000</light_falloff_mult>
If it works you can thank @Reclusive-Eagle for his research. See his explaination & a bit more info here.
@ReNNie said in Light/Shadow Flicker with Natural Vision Remastered:
also, in the initial video by the OP I see shadows from lampposts disappear
had this bug myself a few months ago
pinpointed it to be the
Dynamic shadows from pedestrian vehicles - shadow.asi from VisualV
CP said in discord on 12/05/2017: game has a limit of 16 lights with dynamic shadows that's why it disappears sometimes
Thanks @a63nt-5m1th & @ReNNie
I didn't use the Dynamic shadows option with Visual V, so I'm assuming that's not contributing to my shadow/light flicker issue?
Just a question on the timecycle files, I've finally got around to adjusting them as you suggested, but I'm not exactly sure which ones to modify.
I found the line in w_clear and swapped the values to @Reclusive-Eagle ones, all good. But do i need to edit every other file in my Timecycle folder?
For example the w_blizzard settings are all at 1.0000, so should be fine as is?
Sorry I've not messed with this stuff before.
Thanks again for your help