It is a ped shader. Colored verts in black(thought it only affects behavior not the looks) But your advice was right(did yesterday) . Thanks alot
Posts made by DjUnknown
So i made a new head for a character. Used my texture .Outside it looks like it suppose to But inside of the buildings what i get is this
I've neevr seen anythign like it. Almost as it blended between two diffuse textures, which honestly makes no sence to me as to why the f.
RE: Textures/Materials problem
Okay , so for anyone with same problems. I figured it out . Apperantly deleting and adding new textures(at least in openiv) wont do it, you have to do it with replace button. Also need to keep your model structure(accs,uppr etc) othewise it uses only one of them
Evening. New to modding in gta here and i kinda got stuck with this problem... So i modeled the character, did the rigging and all that(using zmodeler). For materials i used original mats that came with game model(ig_bankman). Basically only changed diffuse textures. Works fine in zmodeler. After import i get to OpenIV, delete old ones, replace with new ones(same name) . Works like it should. But when i actually get in game , it loads old textures anyway. Is this some kind of a link to bankman files? Thanks for reading. Here is a picture to see what i get in game