@a63nt-5m1th Thanks man You Rock bro!
dodgeboy121
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Posts made by dodgeboy121
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RE: [Tutorial] | Handling.meta
STRMODELFLAGS 2nd digit, what is the difference in the 4 abs flags?
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RE: Understanding and editing GTAV's Handling
@ikt Awesome thank you! is there any specific thing that you click next one you open it in there?
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RE: Understanding and editing GTAV's Handling
is there a way to find the CoM Z parameter of you're model?
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RE: Understanding and editing GTAV's Handling
when i step on the throttle the car spins out very quickly and i have trouble even just going around turns in the city or even just a uturn
if i go to initiate a u-turn .. say at a reasonable speed 15 mph or so ... when i start to input throttle the car suddenly whips around.
what value am i messing up here? -
RE: [Tutorial] | Handling.meta
im a little confused with ---
" FSTEERINGLOCK
This multiplies the game's calculation of the angle of the steer wheel will turn while at full turn.
Steering lock is directly related to over/under-steer.Values:
0.01 and above.Values between 0.1 - 0.2 will simulate a long wheelbase.
Values around 0.75 and above will turn extremely fast. Higher values will cause the vehicle to spin out easily. "---
most handling lines i see this value betweem 30.0 - 40.0
so how should it be adjusted? the suggestions on this topic say 0.1 - 0.75
........ my understanding of value has always been that 30.0 would be 30 degrees of tire angle ... 40.0 would be 40 degrees ...
if that was true wouldn't a higher angle be better for drifting? -
RE: [Tutorial] | Vehicles.meta
exactly what does 1.54. WEAPONFORCEMULT VALUE do ?
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RE: [Tutorial] | Handling.meta
@a63nt-5m1th Thank you so much! that does help! i have always had a fascination with commercial vehicles in this game and i feel like they dont get quite enough love, and off the shelf R* did such an arcady job if thats a word
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RE: [Tutorial] | Handling.meta
@a63nt-5m1th man thank you so much for the info! i very much apperciate your wisdom here, It's helped me so much and im way better for it all! and i also have another question regarding the handling.meta file. can i add a new item "vehicle" line in there ... or can i only edit existing vehicles? my project is for the trailers, i have replaced my trailer models and trailers2 is a 53' and the trailers3 is a 28', however both those trailers use the same handling line. if i wanted to create a noticeable difference would adding a new handling line into the meta be possible, or would my game just crash?
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RE: Rear view "mirror"
@ikt said in Rear view "mirror":
nes (and peds bones), are drawn? It wouldn't be pretty or detailed
I've been having a lot of ideas about this topic for a while now but i dont know the coding well enough to see it through.