@Cyron43 yes you said right. Stop is just what they want and in this case I will just change the way to release and take more control, so I can decide better and have less frustration. If they want a challenge....
Best posts made by DrMagus5
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RE: [SCRIPT][WIP] DrMagus5Zombie
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RE: [SCRIPT][WIP] DrMagus5Zombie
Yes on YouTube 😉. I'm just frustrated because modding require a lot of time, days and nights, I also have my life and someone report because the code is obfuscated, someone because he don't know how to move the files in the scripts folder(and I have a video and tutorial on that, and it's the most simple installation) , another one because I opened the topic of the multiplayer version and for him is not a WIP or script, but what is if not? I'm wasting more time with this guys than making the mod.
And anyway I think there is someone that do zombies mods that is trying to report me because is jealous. But I can't prove that.
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RE: [SCRIPT][WIP] DrMagus5Zombie
Guys I have explained why the mod make usage of more CPU than simple zombie mod (since you asked me), simply because it's more complex in terms of code and it has to handle more things.
This is not because "is better" , but because there are two different scenarios: my during the infection, the other after the infection.FIRST PAGE (the answer in terms of code), I tested the mod just to answer you.
You can play both or simple zombie if your computer can't run my mod because is old (or you can lower the graphic).
I'm sorry but I think adding more and more feauture it's impossibile that will run faster.
There are many thing that I'm working on, A LOT.
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RE: [SCRIPT][WIP] DrMagus5Zombie
@krissboo Thx very much my friend :D! I'm also rethinking the idea of infection how should be how to cure the infection, the way to stop a zombie and how the people of the city will react to an a zombie attack.
For example if they are in the car they will lock the door of the car, but when the zombie will destroy the door they will be taken out and killed.
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RE: [SCRIPT][WIP] DrMagus5Zombie
Version 0.0.0.2 - NEWS UPDATE
-Implemented more language translation support.
-Made more modular and reusable the code (rewritten a big part of the code about the news system).
-Added NEWS to thx the first supported in the game.
-Minor Bugfix
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RE: [SCRIPT][WIP] DrMagus5Zombie
When you encounter the wrost type of zombies : XD
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RE: [SCRIPT][WIP] DrMagus5Zombie
I solved the problem with the moderators
.
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RE: [SCRIPT][WIP] DrMagus5Zombie
@krissboo I don't know youtube or Twitter would be better and I will feel better where I can control and have a support in this cases.
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RE: [SCRIPT][WIP] DrMagus5Zombie
Since my topic for the multiplayer version was moved from WIP to general discussion and I don't know why (someone as reported, but I don't think I did something wrong reading the rules), because is a WIP and someone said that is not a WIP . I will stop to update information on this topic, the update will continue anyway, but I will not write anymore. Have a nice day.
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RE: [SCRIPT][WIP] DrMagus5Zombie
Uploaded the 0.0.2.0 just need to be approved, try to go to little seoul, the first black area and give me your feedback.
In the next update you will be able to repair the vehicle also in the black area.
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RE: [SCRIPT][WIP] DrMagus5Zombie
@krissboo I used that : https://it.gta5-mods.com/misc/add-on-gameconfig-1-0-1180-2#comments_tab
but some mods work good on your computer and some bad, do a backup of you gameconfig and ty if this work (hope will work but I'm not sure). -
RE: [SCRIPT][WIP] DrMagus5Zombie
@krissboo Thx you very much my friend :D! Hope you will fix your game soon
, the 0.0.2.0 will be out soon with all this feauture, under the video there is the test version 0.0.1.6 and on the gta5-mods.com there is the stable one 0.0.1.1 .
0.0.2.0 will be out soon on gta5-mods.com and under the video. -
RE: [SCRIPT][WIP] DrMagus5Zombie
The next version will be a comulative update from 0.0.1.2 to 0.0.2.0 , you can test the 0.0.1.6 the test version is in the description of my last video of GTA5:
The stable version will be uploaded only on gta5-mods.com and under my video when released.
This is the list of the improvment.
Version 0.0.1.2 - NEWS UPDATE
-Introduced the BLACK AREAS coding
-First Black Area "Little Seoul" try to visit this area...
-Changed how work the blue zombies
-Changed how diffuse the infection
-Changed the movement of zombie and shoting activation visual activation of them, now if you fire they can listen you and follow,
they don't spawn anymore on shoting
-Introduced a bit of stealthNew test version is in the description under my last GTA5 video (channel DrMagus5):
https://www.youtube.com/user/DrMagus5
Version 0.0.1.3 - NEWS UPDATE
-Rewrittern all the code
New test version is in the description under my last GTA5 video (channel DrMagus5):
https://www.youtube.com/user/DrMagus5
Version 0.0.1.4 - NEWS UPDATE
-Fixed the car bug
-Fixed Many other bugsNew test version is in the description under my last GTA5 video (channel DrMagus5):
https://www.youtube.com/user/DrMagus5
Version 0.0.1.5 - NEWS UPDATE
-Doubles the performance in infected area
New test version is in the description under my last GTA5 video (channel DrMagus5):
https://www.youtube.com/user/DrMagus5
Version 0.0.1.6 - NEWS UPDATE
-Doubles the performance in all the areas
NOTE: THIS IS A TEST VERSION, REPORT ALL THE BUGS AND PROBLEMS, IF YOU WANT TO TRY THE BLACK AREA
GO TO LITTLE SEOUL BUT REMEMBER THERE IS A HUGE FRAME DROP IN THIS VERSION!!!!!!!!!!!!!New test version is in the description under my last GTA5 video (channel DrMagus5):
https://www.youtube.com/user/DrMagus5
Version 0.0.1.7 - NEWS UPDATE
-Fixed Rebirth problem
-Better method remove ped from listNOTE: THIS IS A TEST VERSION, REPORT ALL THE BUGS AND PROBLEMS, IF YOU WANT TO TRY THE BLACK AREA
GO TO LITTLE SEOUL BUT REMEMBER THERE IS A HUGE FRAME DROP IN THIS VERSION!!!!!!!!!!!!!New test version is in the description under my last GTA5 video (channel DrMagus5):
https://www.youtube.com/user/DrMagus5
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RE: [SCRIPT][WIP] DrMagus5Zombie
In the next version you will see something amazing
... many changes in the 0.0.1.2 .
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RE: [SCRIPT][WIP] DrMagus5Zombie
NEW VERSION JUST NEED TO BE APPROVED
Version 0.0.1.1 - NEWS UPDATE
-You can claim some area to Roleplay, press F7 -> O to claim de-claim some area,
this area will be protected form virus infection (NOTE: for now the area not will be saved after the restart, the
savearea mut be implemented)
-The Z key to open close the door now work properly for the cars and not for the bikes/boats
-Less zombies jump togheter (fixed)
-more news and thx to supporters
-FR translation by WolfSuriv
-Minor bugfixNew test version will be under my videos, the stable will be uploaded here.
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RE: [SCRIPT][WIP] DrMagus5Zombie
Version released with many missing feauture and is unoptimized. Just need to be approved.
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RE: [SCRIPT][WIP] DrMagus5Zombie
Just an update.
-destroyable vehicle
-infection system (yellow is infected, red is zombie)
-attack system
-infected/protected//cleaned area (to conquer)
-radio news system
-dynamic weather system
-key system for the car (close open)
-companion system (also for sex), just talking about, not showing in that video -
RE: [SCRIPT][WIP] DrMagus5Zombie
I'm working back on the mod, I have many things to do.
I have started implementing the infected, protected and safe area on the maps.
I will also make that people can clean some area and make it safe ... but for how much time?
There will be 2 separate release :
-stable (older)
-last version (newer, more feauture) -
RE: [SCRIPT][WIP] DrMagus5Zombie
For who is asking (in private message, on youtube etc...) when the new version 0.0.0.9 will be out, I'll start to work back on the mod at the end of September.
I received about 700 messages and this is an official note for everyone.
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RE: [SCRIPT][WIP] DrMagus5Zombie
@lebronnjames said in [SCRIPT][WIP] DrMagus5Zombie:
Hey man! Love your mod!
I really love your idea about his zombie apocalypse setting, and I wanted to say something about it.
This mod is really like Prototype 2, so if you'd like you could check that game out to get some good ideas!
Prototype 2 has a similar system just it has zombies like this:
Red zone: Almost everyone is a zombie, some survivors are still trying to survive, some survivors suicide off the roof of the buildings, military is fighting zombies in that area.
Yellow zone: A lot of people are infected without knowing it, some turn into zombies, military is also patrolling that area
Green zone: Some small outbreaks, but people can live in it without any real fear of zombies. (Player could get a home in there)
Of course I like your idea a lot more, because you can choose what city parts you want safe and what city parts become more infected. I like this idea more than the Prototype 2's idea it is more creative.
Anyways I love the mod and I love to see it improve, thanks!I love too prototype
I played all the games. This is a nice idea, I can implement some area where the infection spread faster and some where the spread is near zero. Great idea.
Thx very much and I added your name in the news system of the game to thx you
!
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RE: [SCRIPT][WIP] DrMagus5Zombie
If you think I'm dead like a zombie I'm just working day and night on the next updates
. Stay tuned.
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RE: [SCRIPT][WIP] DrMagus5Zombie
New video for the upcoming release 0.0.0.9 :
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RE: [SCRIPT][WIP] DrMagus5Zombie
Another update , people try to escape from the infected:
I'm working day and night on this new version.
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RE: [SCRIPT][WIP] DrMagus5Zombie
Low quality GIF for the upcoming release (was a gif but he trasformed in .mp4
) :
http://i.imgur.com/tZTw616.mp4
There is no night visor but I know It's cool