@FoxtrotDelta
thank u
just need more time for gta5-mods
Best posts made by dsawdsaw
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RE: Bug reports [website]posted in Site-Related Questions & Feedback
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RE: Bug reports [website]posted in Site-Related Questions & Feedback
i upload 4 mods with update.
but i can't check 'pending' or 'approved'
some... complicated.
(1) solved
badge > always 'approved'. can't check 'pending' or not
http://i.imgur.com/6DIdUa4.jpg
(2) ※ not bug, just checked
'Latest Files' on main page > i can see Administrator-approved files.
http://i.imgur.com/w32CpPS.jpg
(3) updated report
approved & update file on list
need to wait, for list refreshing > appear on list, a few minutes or around an hour (i'm not sure.)
appear on which page with new version.
sometime appear on 1st page.
sometime appear on not changed page. It's too far back, so I can't find it.
https://www.gta5-mods.com/vehicles/delorean-dmc-12-bttf2-flying-add-on
(4) updated report
nothining Notifications on icon, about pending and approved.
(5) updated report
upload new update by ver. number > pending > approved > sometime empty or old (ex. v1.6)
http://i.imgur.com/nNJZo1Z.jpg -
RE: File page mock-up feedbackposted in Site-Related Questions & Feedback
@Dark0ne
i'm a modder.
almost reply to rookie user's problem.
because i was a rookie, and user too.there is some simulation of mine, by modder.
--- situation 1 ---------------------
(1) user : question about description of mod
(2) me : i got that comment
(3) me : copy description from left-side
(4) me : paste and reply
done. see-copy-paste-reply
--- situation 2 ---------------------
(1) user : question about installations
(2) me : i got that comment
(3-1) me : copy info. (my pined comment) from up-side
(3-2) me : check youtube URL about installation from up-side
(4) me : paste and reply
done. see-copy-paste-reply
--- situation 3 ---------------------
(1) user : reports my wrong description
(2) me : i got that comment
(3) me : check my description & that reports (both)
(4) me : reply 'thanks' / and fix my description
done. see-check-reply
--- situation 4 ---------------------
(1) user : bug reports
(2) me : i got that comment
(3) me : reply 'thanks' / and list-up on my note
done. see-reply
--- situation 5 ---------------------
(1) user A : question
(2) user B : answer with my descriptions and info.
faster and less-click than now.
simple and easy, that's most important thing in UI.
User Interface. -
RE: File page mock-up feedbackposted in Site-Related Questions & Feedback
@Dark0ne (oops i'm surprised that link
)
i hope gta5-mods.com will live for a long time.
we can sponsor gta5-mods.com by turning on the ad.
(most adblock software has whitelist option) -
RE: VirusTotal implementation and multiple file upload functionalityposted in Announcements
@Dark0ne
[report] file upload page / old information about upload file size limit.Upload a new file (.zip, .rar, .7z and .oiv only; Maximum 100Mb)-
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RE: VirusTotal implementation and multiple file upload functionalityposted in Announcements
@Dark0ne
[reports] mods Description page / can't see the bottom of Description #2
aha, i got it.
hidden 2 lines bottom of Description
by 'Hide Full Description' button.
TEST_2 (add 2 lines bottom z z)
--- result ----------------
[ v1.0.1 ]
● arrange dials (bigger numbers too)
● edit leather texture format
● prepare oppressor-base - arrange exhaust numbers & Afterburner-Script
● Replace Test URL
[ v1.0 ]
● first release with 'ySFbikeA'--- original ----------------
[ v1.0.1 ]
● arrange dials (bigger numbers too)
● edit leather texture format
● prepare oppressor-base - arrange exhaust numbers & Afterburner-Script
● Replace Test URL
[ v1.0 ]
● first release with 'ySFbikeA'
z
z -
RE: VirusTotal implementation and multiple file upload functionalityposted in Announcements
@Dark0ne
[reports] mods Description page / can't see the bottom of Description #1
https://www.gta5-mods.com/vehicles/sf-pack
NOW
--- result ----------------
[ v1.0.1 ]
● arrange dials (bigger numbers too)
● edit leather texture format
● prepare oppressor-base - arrange exhaust numbers & Afterburner-Script
● Replace Test URL--- original ----------------
[ v1.0.1 ]
● arrange dials (bigger numbers too)
● edit leather texture format
● prepare oppressor-base - arrange exhaust numbers & Afterburner-Script
● Replace Test URL
[ v1.0 ]
● first release with 'ySFbikeA'
TEST
--- result ----------------
[ v1.0.1 ]
● arrange dials (bigger numbers too)--- original ----------------
[ v1.0.1 ]
● arrange dials (bigger numbers too)
v1
first release with ySFbikeA -
RE: [Tutorial] How to Re-Mod your GTA 5 like you ever did [Update 1103]posted in Tutorials
@Akram
and, OpenIV option for more safe□ install update automatically > off

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RE: [Tutorial] How to Re-Mod your GTA 5 like you ever did [Update 1103]posted in Tutorials
@Akram
i'm not sure. i'm using 'Kaspersky Antivirus'
nothing others.
didn't edit windows firewall too (win10 x64) -
RE: [Tutorial] How to Fix Modkit ID / Tuning Errorposted in Tutorials
@Willief23
right,
i got that information after upload --;; -
RE: [Tutorial] How to Fix Modkit ID / Tuning Errorposted in Tutorials
@Theoasterix
this is a good way
[Vanilla Tuning Parts Naming List]
https://forums.gta5-mods.com/topic/6445/vanilla-tuning-parts-naming-list/2 -
RE: [Tutorial] How to Fix Modkit ID / Tuning Errorposted in Tutorials
@Theoasterix
right, i don't apply tuning parts name.
i'm lazy --;; -
RE: [Tutorial] How to Fix Modkit ID / Tuning Errorposted in Tutorials
@Theoasterix
if u want to make name of tuning parts,
u have to make and add 'Hash' to language contents.ex.
https://www.gta5-mods.com/tools/easy-vehicle-brands-hash -
RE: [Tutorial] How to Fix Modkit ID / Tuning Errorposted in Tutorials
@Theoasterix
if u see the menu of LSC, looks like this picture,
http://i.imgur.com/W2O9pd5.jpg
maybe, right. try to fix- -
RE: Passing on the 5mods torch...posted in Announcements
@rappo
oh.... T_T
i got your help and cheers a lot since i made mods...
thank you so much.
I wish your future is full of happiness.
and hope to see you'll be back- -
RE: [Tutorial] How to Fix Modkit ID / Tuning Errorposted in Tutorials
@LeeC2202
thank u,
i will do with your caution.
i have to change this information now ^^ -
RE: [Tutorial] How to Fix Modkit ID / Tuning Errorposted in Tutorials
@LeeC2202
appreciate your teachings ^^some number from famous modders (ex. yca)
always so difficult ><;; -
[Tutorial] How to Fix Modkit ID / Tuning Errorposted in Tutorials
[Tutorial] How to Fix Modkit ID / Tuning Error
No problems on my GTA5 - v1.39 / 1.0.1032.1
No problems on my GTA5 - v1.40 / 1.0.1103.2
____________________________________________________________________________________________
modkit-id numbers make trouble each other sometime.
it's a way of fix tuning error about Modkit-id-numbers.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
[▼picture] just 4 Tuning Menu in LSC, the Error from Modkit id number.

.____________________________________________________________________________________________[ Method 1 : Use Default Modkit ]
if u don't need Tuning, recommend to use 'default_modkit' , simple and bug-free.
● Car type : 0_default_modkit
● Bike type : 0_bike_modkit
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
[Example]
(1) carcols.meta
Remove the section for the vehicle you want. (carefully)(2) carvariations.meta
<kits>
<Item>0_default_modkit</Item>
</kits>.
____________________________________________________________________________________________[ Method 2 : Change Number ]
★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★
This numbers, not correct answer to every case.
Recommend use for in your Case only.
and
it is Impermanent. Possible to Stop Tuning Again,
when you Update GTA5, or when you install New DLC with Tuning.
★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★
.find a mod first,
which mod make trouble with tuning.
and than,
try to change numbers with meta files.
You have to change the number of 2 files Together,
carcols.meta and carvariations.meta
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
[Example](1) carcols.meta
<kitName>990_FeF12A_modkit</kitName>
<id value="990" />(2) carvariations.meta
<kits>
<Item>990_FeF12A_modkit</Item>
</kits>______________________________________________________
[1] No Problem Numbers (v1.39 / 1.0.1032.1 now)
i'm using this ID in my all-in-1 DLC.
i don't know every mods, who use which numbers.
check your mods first, which Numbers used already.
and choice a number u want.689
888
889
892
913
914
918
922
937
938
952
961
963
964
965
982
983
984
985
986
987
988
989
990
998
999
1001
1002
1003
1007
1008
1009
1010
1021
1022
1023
1252
1253
1260
1262
1403
1405
1406
1476
1500
1744
2003______________________________________________________
[2] Other Numbers
i'm not using this id yet, so i'm not sure.
(this numbers from famous modder's DLC or others community)175
941
962
979
991~997
1000
1003~1006
1011~1013
1163
1250
1256~1258
766666666
777777777
911111111_______________________________________________
※ All Numbers [1] +[ 2]175
689
888~889
892
913~914
918
922
937~938
941
952
961~965
979
982~999
1000~1013
1021~1023
1163
1250
1252~1253
1256~1258
1260
1262
1403
1405~1406
1476
1500
1744
2003
766666666
777777777
911111111 -
RE: [Tutorial / Zmodeler3] How to Make Real-Mirror of Vehiclesposted in Tutorials
@Frazzlee thanks ^^