@a63nt-5m1th I'm Replacing this model with the Premier?
I hear ya, I may be poop out of luck if this won't work and will have to stick with vanilla
I just find it weird that other replace cars for other cutscenes work perfectly. Is it possible that they are modeled to replace that particular vehicle meaning, A replace mod that is meant to replace say the Premier. These models I have been using were named to replace another vehicle. I just renamed and replaced them.
DugiHowser
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Posts made by DugiHowser
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RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
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RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
@a63nt-5m1th No dice.
I tried both models and a couple more. Seems to be same results as the original carcols.ymt. Its weird though, each model I tried and I re loaded the cutscene 3x per model. Every time I reloaded I got either worse or better results. Weird right? And that goes for each model. The ones that kept them selves "together" best were:
https://www.gta5-mods.com/vehicles/2011-honda-accord and https://www.gta5-mods.com/vehicles/kia-optima
Is it in the cut scene itself that needs editing? I assume I need Zmodler for that yeah? -
RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
@a63nt-5m1th Awesome will do after work! Which Premier replace model is this carcols.ymt for or it doesn't matter?
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RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
@a63nt-5m1th Yes of course! Here are the models for the premier;
https://www.gta5-mods.com/vehicles/2011-honda-accord (This one has been giving me the best results without any changes to vehiclevariations and vehicles.meta) (During the Complications mission cutscene this Model appears to work fine with the door Simion holds open but it stays closed at other time I re attempt it. During Mr.Philips Enterprises mission cutscene when the Changs hop in a Premier, this model will glitch with the wheels not rotating or doors not opening.)
https://www.gta5-mods.com/vehicles/acura-tl-type-s-jomanire-and-lazlow555 (This one is more problematic and even with changes to vehiclevariations and vehicles.meta still appears glitchy not matter the mission.)
Gburrito:
https://www.gta5-mods.com/vehicles/chevrolet-g20-stock-wipers-animated-template (Its better after changing vehiclevariations and vehicles.meta but as stated in the past. The driver will a sit at the rear fender and out of the car. -
RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
@a63nt-5m1th At this point I am thinking it has something to do with the model itself as I tried a different car model in place of the Premier and it appeared to not glitch. I could be wrong..
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RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
@a63nt-5m1th I played around with 2 cars that have been "troublesome" in cutscenes the Premier and Gburrito. I changed the modkit value to <Item>0_default_modkit</Item> the carvariations.ymt. The Gburrito's value was already set to that. I Also went into the vehiclemodelsets.meta and removed the flag FLAG_HAS_INTERIOR_EXTRAS. I know this is most likely not causing the issue but worth a shot. Doing this helped however they are still not quite right. For instance, the Premier in the cutscene appears to be lifted then back to normal after cutscene. The Gburrito seems fine however, after the cutscene where you cash the Lost to the hideout, the driver of the is seated on the rear left render. You can see him halfway out side of the model.
P.S. I get different results when I reload the cut scene. Meaning the car will either glitch out slightly or not at all every re load. -
RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
@a63nt-5m1th Side note: When I open up the vehiclemodelsets.meta I do not see the certain vehicles that I wish to fix. Could that explain why Unmodifiedimicated Traffic is "not" working?
Also: Is this method worth trying? https://forums.gta5-mods.com/topic/11271/modkit-ids-solved-with-the-power-of-the-delete-key-seems-that-way-possibly
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RE: Replacing cars but having random crashesposted in Installation Help & Troubleshooting
@a63nt-5m1th Sorry for the delay in update, work has kept me busy. Here is my observation after trying the recommended:
Unmodifiedimicated Traffic- I went back to double check the route folder I dropped it in. All checks out however, I am still seeing glitched cars in the cutscenesDeleting modkits manually- I found this weird but OIV could not open the carcols.ymt/.meta, it gave me an error saying cannot open this file etc.. (Possibly because of NVE)? So I approached to adjust in notepad++. I could only find a few cars that needed fixing. I started to change the "premier" modkit first. Saved and copied back in OIV to reboot the game. Once we got passed the legal message the game crashed. I re copied the original carcols.ymt/.meta and game loaded fine. The route I see it in update\update.rpf\x64\data\carcols.ymt and I am hoping that is the correct the route? I will also reload my mods folder without NVE to see if I have better results.
In the mean time, any thoughts?
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RE: Game is crashing after driving a modded car for 3 minutes.posted in Installation Help & Troubleshooting
@Sirocc said in Game is crashing after driving a modded car for 3 minutes.:
@DugiHowser it's not an issue with vanillaworks i think. All my mods so far (and i had loooots of them installed) were working fine with it. Osiris is the first mod that is causing problems.
Try removing the mods completely from the Osiris add on. And run the game.
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RE: Game is crashing after driving a modded car for 3 minutes.posted in Installation Help & Troubleshooting
@Sirocc said in Game is crashing after driving a modded car for 3 minutes.:
I can't insert any links because it flags my post as a spam then, sorry!
Game version 1.0.2245.0 (epic games)
PC specs:
GT1030 2gb gddr5
16gb ram 3200mhz
Intel Pentium gold G5400
(never had any troubles with running gta, it's working in 50fps with graphical mods. GPU temp is at 50C, so it's fine)Ok so i have a very unusual issue related to this mod:
Pegassi Osiris r roadster mod(purple osiris on the thumbnail)
So i added it and at first glance everything seemed fine, car had tuning, spawned like every other car etc...but, there is a very weird issue with it. After 3 minutes (+/-, sometimes it happens after just 20 seconds) my game just turns off. Keep in my mind that this is the only mod causing such problem. No idea why, i asked the creator for help and he provided it (big thumbs up for him), but sadly it didn't work. We both have no idea why is that happening. I asked other people if it happens to them and they said no. Today i installed the said osiris mod on a clean version of gta (only with essentials such as scripthook) and it worked fine but after i installed this mod:
Vanillaworks extended pack
osiris r started crashing my game again. Other people don't have any troubles with running both of these mods at the same time. So here is my question: what's going on and why is this happening?
Like you said each mod runs fine stand alone so there is something between the Vanilla Extended Pak and the Osiris that are not playing nice when working together. I know from my experience some models are not properly converted and or with poor LODs caused my game to crash. Also some mods can be outdated and cause crashes as well. I can see the Osiris is fairly new so I doubt it is outdated. Have you looked to see if people are asking for updates on the Extended Pack?
I haven't been modding GTA long but my advice would be, make a backup of your mods folder and to go into the Handling / Vehicles metas and modkits of those addons to see if any of them would conflict with each other. Delete the conflicting line and run the game to see if it will crash. Essentially your going to have to weed it out as the cause can within those files. Or.. have you tried another separate addon car to test the Extended Pack playing nice with that car? If so then yeah it will come down to going the list and weeding things out as stated above.