This is really strange, since I'm also playing on the latest version and drum mags work for me.
Heck, I even replaced my carbine rifle with another model and the drum mag still works.
Maybe something's wrong with "weaponcomponents.meta"?
GTA IV/Max Payne 3 physics are better than V, no cap.
This is really strange, since I'm also playing on the latest version and drum mags work for me.
Heck, I even replaced my carbine rifle with another model and the drum mag still works.
Maybe something's wrong with "weaponcomponents.meta"?
https://www.gta5-mods.com/player/loona-v1-skin-add-on
Funny that I found this just recently
I suppose use the Simple Gang Wars mod, that mod has teams and the such.
Also, when are folks gonna realize that responding to old threads is pointless?
I'm sure they know where's its located after 6 years!
I remember in Max Payne 3, when killing an enemy with something explosive, they'll make a long death sound rather than the short death sounds they normally make.
I always wanted to make that a feature for GTA V, since R* actually made long death sounds for both male and female NPCs but they only play when you kill them from long range.
I'd think it'll make using explosive weapons more fun, just need to figure out how I can make that happen.
I guess have the texture name for it end with a skin tone.
Like this: "uppr_diff_000_a_whi"
I think it uses the normal carbine rifle sounds, just edited.
A lot of old-gen guns had that, for example the heavy pistol uses both the Pistol .50 sound and suppressor sound for some reason.
I don't know what the exact name is for those sounds, maybe someone else can help.
What do you mean?
Like ingame or in the model viewer?
If in the model viewer, you can't.
All cars are white in the viewer.
But ingame, you need to have a "carvariations.meta", which allows the car to have random colors of your choice.
I'll let someone else take over for all the file editing and all that.
It NEEDS an update, the NPCs just ragdoll before I shoot them, I love that mod but that issue needs to be fixed.
Might be related, but I found a way to change what radio station these ambient radios are playing.
For example, I changed a spot in Vespucci Beach that usually plays Los Santos Rock Radio to Kult FM.
You need to edit the game.dat151.rel file and search up the radio name, "RADIO_02_POP" for example.
And copy its hash name, that being "hash_B5DD6F19" and just press find next on Notepad and you'll find coordinates under <RadioStation> which says the hash name.
Just copy and paste them in Codewalker to see where these are, usually it's interiors or random places in the map.
I'll post a pic to show what I mean later, cause it's hard to explain it lol