GTA IV/Max Payne 3 physics are better than V, no cap.
Posts made by -EcLiPsE-
RE: How-to change footstep sound (Add-On Peds)
@TheGraphic Alright, I'm back. Had some stuff to deal with.
What you do is have the editor open, export your add-on peds ymt file via OpenIV or whatever other program you have your add-on ped on.
Then press file and click on "Open (YMT)" then click on your exported ymt file. You'll then be in a page called "Components", press the LOWR or FEET option depending on what ped you have and click on "View component properties".
You'll see different hashes, flags and etc, you'll see something called "shoe_xxx". Reason I put those x's is because there's a couple of different shoe types for npc's.
shoe_flip_flops - For sandals or flip flops
shoe_barefoot - For no shoes
shoe_heels - For high heels
shoe_trainers - For sneakers
shoe_heavy_boots - For combat boots
shoe_dress_shoes - For both dress shoes, like oxfords
shoe_rubber_boots - For normal boots
Just click on it and choose which type of footstep sounds you'll like to pick.
I've made a pic-by-pic tutorial, if you're confused: https://imgur.com/a/TtQMLWt
After you're done changing the sounds, just press file and save it as a YMT to replace your normal one and drag and drop it in OpenIV. To make sure you did it right, just open your edited YMT on the editor again and check if the footstep sounds are how you left it. Once everything went right, you should be good to go.
The tool I've used is: https://www.gta5-mods.com/tools/ymteditor
RE: J**** C****! I haven't finished cleaning up the last update's mess....
Just have a backup on standby, it makes life easier.
RE: Locations of cars in pictures on ingame website???
The path is: "mods/update/update.rpf/x64/patch/data/cdimages/scaleform_web.rpf"
And they all have "lgm" in their name, for example "lgm_dlc_casinoheist.ytd"
Anyways, hope this helps!
RE: I'm looking forward to completely custom weapon animation mods.
I love it, not bad for a rough draft.